expose as little as dependencies as possible
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@@ -43,25 +43,25 @@ public class SenseGloveAndroid : ModuleRules
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"SenseGloveConnectImpl",
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"SenseGloveCoreImpl",
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"SenseGloveInterop",
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"SenseGloveLog",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"SenseGloveInterop",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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AdditionalPropertiesForReceipt.Add("AndroidPlugin",
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