fix the hand right hand offset
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@@ -136,12 +136,12 @@ void ASGPawn::BeginPlay()
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WristTrackerRight->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
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WristTrackerRight->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
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{
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{
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HandRight->SetRelativeLocation(Location);
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HandRight->SetWorldLocation(Location);
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});
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});
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WristTrackerRight->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
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WristTrackerRight->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
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{
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{
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HandRight->SetRelativeRotation(Rotation);
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HandRight->SetWorldRotation(Rotation);
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});
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});
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}
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}
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