From 5a194314aea01254bd0a09ca1eeb8b582ddbdda8 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Fri, 11 Aug 2023 15:32:13 +0200 Subject: [PATCH] fix the wrong default gizmo colors when initialized using the default constructor. --- CHANGELOG.md | 4 ++++ .../Private/SGSettings/SGDebugVirtualHandSettings.cpp | 4 ++-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 612cc0b5..a7ebf61a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -12,6 +12,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Add support for the upcoming Unreal Engine 5.3. - Now, the hand's velocity is applied to grabbed actors after being released from the hand. +### Fixed + +- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor. + ### Changed - SenseGlove libraries have been updated to v2.11.0-b775a05. diff --git a/Source/SenseGloveSettings/Private/SGSettings/SGDebugVirtualHandSettings.cpp b/Source/SenseGloveSettings/Private/SGSettings/SGDebugVirtualHandSettings.cpp index 37401b82..cc399c3d 100644 --- a/Source/SenseGloveSettings/Private/SGSettings/SGDebugVirtualHandSettings.cpp +++ b/Source/SenseGloveSettings/Private/SGSettings/SGDebugVirtualHandSettings.cpp @@ -44,8 +44,8 @@ FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings() GizmoLength(1.0f), GizmoThickness(1.0f), GizmoXAxisColor(255, 0, 0, 255), - GizmoYAxisColor(255, 0, 0, 255), - GizmoZAxisColor(255, 0, 0, 255), + GizmoYAxisColor(0, 255, 0, 255), + GizmoZAxisColor(0, 0, 255, 255), bPersistentLines(false), LifeTimeModifier(1.1f), DepthPriority(0)