fix linux aarch64 build issues and for ue 4.27 up to 5.2

This commit is contained in:
Mamadou Babaei
2023-05-19 18:13:53 +02:00
parent 5bf9b7e08f
commit 5cd4014031
3 changed files with 48 additions and 42 deletions
+3 -3
View File
@@ -13,9 +13,9 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
| **4.24** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| **4.27** | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | | ✅ v1.4.x (r21e) |
| **5.0** | ❌ | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | | ✅ v1.4.x (r21e) |
| **5.1** | ❌ | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | | ✅ v1.4.x (r25b) |
| **4.27** | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x (r21e) |
| **5.0** | ❌ | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x (r21e) |
| **5.1** | ❌ | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x (r25b) |
| **5.2** | ❌ | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x | ✅ v1.4.x (r25b) |
* <code>✅</code> Supported
@@ -157,22 +157,24 @@ public class SenseGloveConnectImpl : ModuleRules
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
if (Target.Architecture == UnrealArch.Arm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Architecture == UnrealArch.X64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
else
{
Debug.Assert(false, "Unsupported Linux architecture!");
}
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
#else
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
@@ -305,22 +307,24 @@ public class SenseGloveConnectImpl : ModuleRules
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
if (Target.Architecture == UnrealArch.Arm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Architecture == UnrealArch.X64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
else
{
Debug.Assert(false, "Unsupported Linux architecture!");
}
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
#else
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
@@ -163,22 +163,24 @@ public class SenseGloveCoreImpl : ModuleRules
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
if (Target.Architecture == UnrealArch.Arm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Architecture == UnrealArch.X64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
else
{
Debug.Assert(false, "Unsupported Linux architecture!");
}
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
#else
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{