diff --git a/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/README.md b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/README.md index b2821e04..e15c8fc8 100644 --- a/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/README.md +++ b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/README.md @@ -34,6 +34,8 @@ Adding `SGHapticsComponent` is straightforward. In the `Components` panel, click ![SGHapticsComponent - Adding component](sghapticscomponent-add-component.png "SGHapticsComponent - Adding Component") +![SGHapticsComponent - Added component](sghapticscomponent-added-component.png "SGHapticsComponent - Added Component") + ## Blueprint Properties `SGHapticsComponent` exposes the following properties through the `Details` panel in Unreal’s Blueprint Editor: diff --git a/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/sghapticscomponent-added-component.png b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/sghapticscomponent-added-component.png new file mode 100644 index 00000000..a667d5b2 --- /dev/null +++ b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/sghapticscomponent-added-component.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8e5b95b539602a76911a8e0d56f98aa79ac4d0fac92616ba467ad2de597665d0 +size 108308