move the third party directory to source in order to adhere to unreal engine market place guidelines
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@@ -66,7 +66,8 @@ public class SenseGloveBuildHacks : ModuleRules
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private void AddConnectHeaders()
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{
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string PluginRootDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", ".."));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "ThirdParty"));
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string SourceDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "Source"));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(SourceDirectory, "ThirdParty"));
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string IncludePath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "include"));
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PrivateIncludePaths.Add(IncludePath);
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@@ -76,7 +76,8 @@ public class SenseGloveConnectImpl : ModuleRules
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private void AddConnectLibrary(ReadOnlyTargetRules Target)
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{
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string PluginRootDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", ".."));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "ThirdParty"));
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string SourceDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "Source"));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(SourceDirectory, "ThirdParty"));
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string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib"));
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string LibraryName = "sgconnect";
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@@ -164,7 +165,8 @@ public class SenseGloveConnectImpl : ModuleRules
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private void AddSerialLibrary(ReadOnlyTargetRules Target)
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{
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string PluginRootDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", ".."));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "ThirdParty"));
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string SourceDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "Source"));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(SourceDirectory, "ThirdParty"));
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string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib"));
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string LibraryName = "serial";
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@@ -75,7 +75,8 @@ public class SenseGloveCoreImpl : ModuleRules
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private void AddCoreLibrary(ReadOnlyTargetRules Target)
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{
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string PluginRootDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", ".."));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "ThirdParty"));
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string SourceDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "Source"));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(SourceDirectory, "ThirdParty"));
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string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib"));
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string LibraryName = "sgcore";
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