add a missing blueprint ufunction specifier

This commit is contained in:
Mamadou Babaei
2026-02-24 10:42:45 +01:00
parent 5d5aad6e68
commit 5f3db734c3
2 changed files with 6 additions and 3 deletions
@@ -92,7 +92,7 @@ bool UHapticsComponentKismetLibrary::SupportsCustomWaveform(
return HapticsComponent->SupportsCustomWaveform(AtLocation); return HapticsComponent->SupportsCustomWaveform(AtLocation);
} }
bool UHapticsComponentKismetLibrary::SendCustomWaveform( bool UHapticsComponentKismetLibrary::SendCustomWaveform_OutWaveform_Location(
USGHapticsComponent* HapticsComponent, USGHapticsComponent* HapticsComponent,
USGCustomWaveform* OutWaveform, const ESGHapticLocation Location) USGCustomWaveform* OutWaveform, const ESGHapticLocation Location)
{ {
@@ -102,7 +102,10 @@ public:
* @param OutWaveform * @param OutWaveform
* @param Location * @param Location
*/ */
static bool SendCustomWaveform(UPARAM(ref) USGHapticsComponent* HapticsComponent, UFUNCTION(BlueprintCallable, DisplayName="Send Custom Waveform",
Category="SenseGlove | Components | Haptics Component")
static bool SendCustomWaveform_OutWaveform_Location(
UPARAM(ref) USGHapticsComponent* HapticsComponent,
USGCustomWaveform* OutWaveform, ESGHapticLocation Location); USGCustomWaveform* OutWaveform, ESGHapticLocation Location);
/** /**