stop all haptics on end play in order to make sure the glove won't get stuck in haptics feedbacks
This commit is contained in:
@@ -624,6 +624,11 @@ bool USGVirtualHandComponent::FImpl::InitializeBackend() const
|
|||||||
|
|
||||||
bool USGVirtualHandComponent::FImpl::UninitializeBackend() const
|
bool USGVirtualHandComponent::FImpl::UninitializeBackend() const
|
||||||
{
|
{
|
||||||
|
if (IsValid(Owner->Glove))
|
||||||
|
{
|
||||||
|
Owner->Glove->StopHaptics();
|
||||||
|
}
|
||||||
|
|
||||||
// NOTE
|
// NOTE
|
||||||
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
||||||
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
||||||
|
|||||||
Reference in New Issue
Block a user