rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings

This commit is contained in:
Mamadou Babaei
2024-08-16 18:01:41 +02:00
parent ebb8cabf3d
commit 63d0433ecd
5 changed files with 20 additions and 20 deletions
@@ -172,8 +172,8 @@ void USGGameUserSettings::SetEngineScalabilitySettings(ESGEngineScalabilitySetti
return; return;
} }
const FSGHardwareBenchmarkSettings& Settings{ const FSGHardwareBenchmarkingSettings& Settings{
USGSettings::GetInstance()->GetGameUserSettings().HardwareBenchmarkSettings USGSettings::GetInstance()->GetGameUserSettings().HardwareBenchmarkingSettings
}; };
if (IsDirty()) if (IsDirty())
@@ -36,12 +36,12 @@
#include "SGSettings/SGGameUserSettingSettings.h" #include "SGSettings/SGGameUserSettingSettings.h"
FSGGameUserSettingSettings::FSGGameUserSettingSettings() FSGGameUserSettingSettings::FSGGameUserSettingSettings()
: HardwareBenchmarkSettings{FSGHardwareBenchmarkSettings{}} : HardwareBenchmarkingSettings{FSGHardwareBenchmarkingSettings{}}
{ {
} }
FSGGameUserSettingSettings::FSGGameUserSettingSettings( FSGGameUserSettingSettings::FSGGameUserSettingSettings(
const FSGHardwareBenchmarkSettings& InHardwareBenchmarkSettings) const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings)
: HardwareBenchmarkSettings{InHardwareBenchmarkSettings} : HardwareBenchmarkingSettings{InHardwareBenchmarkingSettings}
{ {
} }
@@ -33,10 +33,10 @@
*/ */
#include "SGSettings/SGHardwareBenchmarkSettings.h" #include "SGSettings/SGHardwareBenchmarkingSettings.h"
FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings() FSGHardwareBenchmarkingSettings::FSGHardwareBenchmarkingSettings()
: FSGHardwareBenchmarkSettings{ : FSGHardwareBenchmarkingSettings{
10.0f, 10.0f,
1.0f, 1.0f,
1.0f 1.0f
@@ -44,7 +44,7 @@ FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings()
{ {
} }
FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings( FSGHardwareBenchmarkingSettings::FSGHardwareBenchmarkingSettings(
const float InWorkScale, const float InWorkScale,
const float InCPUMultiplier, const float InCPUMultiplier,
const float InGPUMultiplier) const float InGPUMultiplier)
@@ -37,7 +37,7 @@
#include "UObject/ObjectMacros.h" #include "UObject/ObjectMacros.h"
#include "SGSettings/SGHardwareBenchmarkSettings.h" #include "SGSettings/SGHardwareBenchmarkingSettings.h"
#include "SGGameUserSettingSettings.generated.h" #include "SGGameUserSettingSettings.generated.h"
@@ -51,11 +51,11 @@ struct SENSEGLOVESETTINGS_API FSGGameUserSettingSettings
public: public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Setting") UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Setting")
FSGHardwareBenchmarkSettings HardwareBenchmarkSettings; FSGHardwareBenchmarkingSettings HardwareBenchmarkingSettings;
public: public:
FSGGameUserSettingSettings(); FSGGameUserSettingSettings();
FSGGameUserSettingSettings( FSGGameUserSettingSettings(
const FSGHardwareBenchmarkSettings& InHardwareBenchmarkSettings); const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings);
}; };
@@ -37,30 +37,30 @@
#include "UObject/ObjectMacros.h" #include "UObject/ObjectMacros.h"
#include "SGHardwareBenchmarkSettings.generated.h" #include "SGHardwareBenchmarkingSettings.generated.h"
/** /**
* Implements the hadware benchamrk settings. * Implements the hardware benchmarking settings.
*/ */
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
struct SENSEGLOVESETTINGS_API FSGHardwareBenchmarkSettings struct SENSEGLOVESETTINGS_API FSGHardwareBenchmarkingSettings
{ {
GENERATED_USTRUCT_BODY() GENERATED_USTRUCT_BODY()
public: public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark") UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
float WorkScale; float WorkScale;
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark") UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
float CPUMultiplier; float CPUMultiplier;
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark") UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
float GPUMultiplier; float GPUMultiplier;
public: public:
FSGHardwareBenchmarkSettings(); FSGHardwareBenchmarkingSettings();
FSGHardwareBenchmarkSettings( FSGHardwareBenchmarkingSettings(
float InWorkScale, float InWorkScale,
float InCPUMultiplier, float InCPUMultiplier,
float InGPUMultiplier); float InGPUMultiplier);