rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings
This commit is contained in:
@@ -172,8 +172,8 @@ void USGGameUserSettings::SetEngineScalabilitySettings(ESGEngineScalabilitySetti
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return;
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return;
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}
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}
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const FSGHardwareBenchmarkSettings& Settings{
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const FSGHardwareBenchmarkingSettings& Settings{
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USGSettings::GetInstance()->GetGameUserSettings().HardwareBenchmarkSettings
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USGSettings::GetInstance()->GetGameUserSettings().HardwareBenchmarkingSettings
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};
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};
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if (IsDirty())
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if (IsDirty())
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@@ -36,12 +36,12 @@
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#include "SGSettings/SGGameUserSettingSettings.h"
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#include "SGSettings/SGGameUserSettingSettings.h"
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FSGGameUserSettingSettings::FSGGameUserSettingSettings()
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FSGGameUserSettingSettings::FSGGameUserSettingSettings()
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: HardwareBenchmarkSettings{FSGHardwareBenchmarkSettings{}}
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: HardwareBenchmarkingSettings{FSGHardwareBenchmarkingSettings{}}
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{
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{
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}
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}
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FSGGameUserSettingSettings::FSGGameUserSettingSettings(
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FSGGameUserSettingSettings::FSGGameUserSettingSettings(
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const FSGHardwareBenchmarkSettings& InHardwareBenchmarkSettings)
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const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings)
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: HardwareBenchmarkSettings{InHardwareBenchmarkSettings}
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: HardwareBenchmarkingSettings{InHardwareBenchmarkingSettings}
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{
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{
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}
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}
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+4
-4
@@ -33,10 +33,10 @@
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*/
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*/
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#include "SGSettings/SGHardwareBenchmarkSettings.h"
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#include "SGSettings/SGHardwareBenchmarkingSettings.h"
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FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings()
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FSGHardwareBenchmarkingSettings::FSGHardwareBenchmarkingSettings()
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: FSGHardwareBenchmarkSettings{
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: FSGHardwareBenchmarkingSettings{
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10.0f,
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10.0f,
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1.0f,
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1.0f,
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1.0f
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1.0f
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@@ -44,7 +44,7 @@ FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings()
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{
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{
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}
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}
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FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings(
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FSGHardwareBenchmarkingSettings::FSGHardwareBenchmarkingSettings(
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const float InWorkScale,
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const float InWorkScale,
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const float InCPUMultiplier,
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const float InCPUMultiplier,
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const float InGPUMultiplier)
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const float InGPUMultiplier)
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@@ -37,7 +37,7 @@
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectMacros.h"
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#include "SGSettings/SGHardwareBenchmarkSettings.h"
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#include "SGSettings/SGHardwareBenchmarkingSettings.h"
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#include "SGGameUserSettingSettings.generated.h"
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#include "SGGameUserSettingSettings.generated.h"
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@@ -51,11 +51,11 @@ struct SENSEGLOVESETTINGS_API FSGGameUserSettingSettings
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public:
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public:
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UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Setting")
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UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Setting")
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FSGHardwareBenchmarkSettings HardwareBenchmarkSettings;
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FSGHardwareBenchmarkingSettings HardwareBenchmarkingSettings;
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public:
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public:
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FSGGameUserSettingSettings();
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FSGGameUserSettingSettings();
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FSGGameUserSettingSettings(
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FSGGameUserSettingSettings(
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const FSGHardwareBenchmarkSettings& InHardwareBenchmarkSettings);
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const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings);
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};
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};
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+8
-8
@@ -37,30 +37,30 @@
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectMacros.h"
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#include "SGHardwareBenchmarkSettings.generated.h"
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#include "SGHardwareBenchmarkingSettings.generated.h"
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/**
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/**
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* Implements the hadware benchamrk settings.
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* Implements the hardware benchmarking settings.
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*/
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*/
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct SENSEGLOVESETTINGS_API FSGHardwareBenchmarkSettings
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struct SENSEGLOVESETTINGS_API FSGHardwareBenchmarkingSettings
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{
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{
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GENERATED_USTRUCT_BODY()
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GENERATED_USTRUCT_BODY()
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public:
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public:
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UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark")
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UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
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float WorkScale;
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float WorkScale;
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UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark")
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UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
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float CPUMultiplier;
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float CPUMultiplier;
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UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark")
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UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
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float GPUMultiplier;
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float GPUMultiplier;
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public:
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public:
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FSGHardwareBenchmarkSettings();
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FSGHardwareBenchmarkingSettings();
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FSGHardwareBenchmarkSettings(
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FSGHardwareBenchmarkingSettings(
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float InWorkScale,
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float InWorkScale,
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float InCPUMultiplier,
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float InCPUMultiplier,
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float InGPUMultiplier);
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float InGPUMultiplier);
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