add custom asset type actions for skeletons
This commit is contained in:
@@ -0,0 +1,82 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGEditor/SGAssetTypeActions_Skeleton.h"
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#include "Toolkits/IToolkitHost.h"
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#include "ToolMenuSection.h"
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#include "UObject/Class.h"
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#include "UObject/Object.h"
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FText FSGAssetTypeActions_Skeleton::GetName() const
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{
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return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Skeleton", "Skeleton");
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}
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FColor FSGAssetTypeActions_Skeleton::GetTypeColor() const
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{
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return FColor(105, 181, 205);
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}
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UClass* FSGAssetTypeActions_Skeleton::GetSupportedClass() const
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{
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return USkeleton::StaticClass();
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}
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bool FSGAssetTypeActions_Skeleton::HasActions(const TArray<UObject*>& InObjects) const
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{
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return true;
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}
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void FSGAssetTypeActions_Skeleton::GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section)
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{
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/*MenuBuilder.AddMenuEntry(
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FText::FromString("Show Message"),
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FText::FromString("Show a message box"),
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FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.ViewOptions"),
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FUIAction(FExecuteAction::CreateRaw(this, &FMyAssetActions::ShowMessage, InObjects))
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);*/
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}
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void FSGAssetTypeActions_Skeleton::OpenAssetEditor(const TArray<UObject*>& InObjects,
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TSharedPtr<IToolkitHost> EditWithinLevelEditor)
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{
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//FAssetTypeActions_Base::OpenAssetEditor(InObjects, EditWithinLevelEditor);
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}
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uint32 FSGAssetTypeActions_Skeleton::GetCategories()
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{
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return EAssetTypeCategories::Animation;
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}
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@@ -35,15 +35,49 @@
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#include "SGEditor/SGSkeletonEditor.h"
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#include "SGEditor/SGSkeletonEditor.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "ISkeletonEditor.h"
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#include "ISkeletonEditor.h"
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#include "ISkeletonEditorModule.h"
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#include "ISkeletonEditorModule.h"
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#include "Modules/ModuleManager.h"
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#include "Modules/ModuleManager.h"
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#include "SGEditor/SGAssetTypeActions_Skeleton.h"
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#include "SGEditor/SGSkeletonEditorCommands.h"
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#include "SGEditor/SGSkeletonEditorCommands.h"
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#define LOCTEXT_NAMESPACE "SkeletonEditor"
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#define LOCTEXT_NAMESPACE "SkeletonEditor"
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struct FSGSkeletonEditor::FImpl
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{
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/************************
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* Member variables
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************************/
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TSharedPtr<FExtender> ToolbarExtender;
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TSharedPtr<FSGSkeletonEditorCommands> EditorCommands;
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TSharedPtr<FSGAssetTypeActions_Skeleton> AssetActions;
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/************************
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* Owner object
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************************/
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FSGSkeletonEditor* Owner;
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/************************
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* Constructor / Destructor
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************************/
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explicit FImpl(FSGSkeletonEditor* InOwner);
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~FImpl();
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/************************
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* Default copy constructor & copy assignment operator
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************************/
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FImpl(const FImpl& Rhs) = default;
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FImpl& operator=(const FImpl& Rhs) = default;
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};
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FSGSkeletonEditor::FSGSkeletonEditor()
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FSGSkeletonEditor::FSGSkeletonEditor()
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: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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{
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}
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}
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@@ -51,41 +85,66 @@ FSGSkeletonEditor::~FSGSkeletonEditor() = default;
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void FSGSkeletonEditor::ExtendToolbar()
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void FSGSkeletonEditor::ExtendToolbar()
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{
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{
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if (EditorCommands.IsValid())
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if (Pimpl->EditorCommands.IsValid())
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{
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{
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EditorCommands.Reset();
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Pimpl->EditorCommands.Reset();
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}
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}
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EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
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Pimpl->EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
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EditorCommands->RegisterCommands();
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Pimpl->EditorCommands->RegisterCommands();
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if (ToolbarExtender.IsValid())
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if (Pimpl->ToolbarExtender.IsValid())
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{
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{
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ToolbarExtender.Reset();
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Pimpl->ToolbarExtender.Reset();
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}
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}
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ToolbarExtender = MakeShared<FExtender>();
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Pimpl->ToolbarExtender = MakeShared<FExtender>();
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ISkeletonEditorModule& SkeletonEditorModule{
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ISkeletonEditorModule& SkeletonEditorModule{
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FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
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FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
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};
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};
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TSharedPtr<FExtensibilityManager> ExtensibilityManager{SkeletonEditorModule.GetToolBarExtensibilityManager()};
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TSharedPtr<FExtensibilityManager> ExtensibilityManager{SkeletonEditorModule.GetToolBarExtensibilityManager()};
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ToolbarExtender->AddToolBarExtension(
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Pimpl->ToolbarExtender->AddToolBarExtension(
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"Skeleton",
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"Skeleton",
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EExtensionHook::Before,
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EExtensionHook::Before,
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EditorCommands->CommandList,
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Pimpl->EditorCommands->CommandList,
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FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
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FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
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{
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{
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ToolbarBuilder.BeginSection("SenseGlove");
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ToolbarBuilder.BeginSection("SenseGlove");
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{
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{
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ToolbarBuilder.AddToolBarButton(
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ToolbarBuilder.AddToolBarButton(
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EditorCommands->UpdateSkeletonReferencePose,
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Pimpl->EditorCommands->UpdateSkeletonReferencePose,
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NAME_None,
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NAME_None,
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LOCTEXT("UpdateSkeletonReferencePose", "Update Skeleton Reference Pose"));
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LOCTEXT("UpdateSkeletonReferencePose", "Update Skeleton Reference Pose"));
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}
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}
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ToolbarBuilder.EndSection();
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ToolbarBuilder.EndSection();
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}
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}
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));
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));
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ExtensibilityManager->AddExtender(ToolbarExtender);
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ExtensibilityManager->AddExtender(Pimpl->ToolbarExtender);
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}
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void FSGSkeletonEditor::RegisterAssetTypeActions() const
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{
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if (Pimpl->AssetActions.IsValid())
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{
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Pimpl->AssetActions.Reset();
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}
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Pimpl->AssetActions = MakeShared<FSGAssetTypeActions_Skeleton>();
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IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
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AssetTools.RegisterAssetTypeActions(Pimpl->AssetActions.ToSharedRef());
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}
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FSGSkeletonEditor::FImpl::FImpl(FSGSkeletonEditor* InOwner)
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: Owner(InOwner)
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{
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}
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FSGSkeletonEditor::FImpl::~FImpl() = default;
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void FSGSkeletonEditor::FImplDeleter::operator()(const FImpl* P) const
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{
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delete P;
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}
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}
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#undef LOCTEXT_NAMESPACE
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#undef LOCTEXT_NAMESPACE
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@@ -45,6 +45,7 @@ void FSenseGloveEditorModule::StartupModule()
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SkeletonEditor = MakeShared<FSGSkeletonEditor>();
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SkeletonEditor = MakeShared<FSGSkeletonEditor>();
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SkeletonEditor->ExtendToolbar();
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SkeletonEditor->ExtendToolbar();
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SkeletonEditor->RegisterAssetTypeActions();
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}
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}
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void FSenseGloveEditorModule::PreUnloadCallback()
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void FSenseGloveEditorModule::PreUnloadCallback()
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@@ -0,0 +1,62 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "AssetTypeActions_Base.h"
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#include "Containers/Array.h"
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#include "Internationalization/Text.h"
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#include "Math/Color.h"
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#include "HAL/Platform.h"
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#include "Templates/SharedPointer.h"
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struct FToolMenuSection;
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class IToolkitHost;
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class UClass;
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class UObject;
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class FSGAssetTypeActions_Skeleton : public FAssetTypeActions_Base
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{
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public:
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virtual FText GetName() const override;
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virtual FColor GetTypeColor() const override;
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virtual UClass* GetSupportedClass() const override;
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virtual bool HasActions(const TArray<UObject*>& InObjects) const override;
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virtual void GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section) override;
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virtual void OpenAssetEditor(
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const TArray<UObject*>& InObjects,
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TSharedPtr<IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
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virtual uint32 GetCategories() override;
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};
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@@ -39,13 +39,18 @@
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/SharedPointer.h"
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class FSGSkeletonEditorCommands;
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class FSGSkeletonEditor
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class FSGSkeletonEditor
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{
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{
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private:
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private:
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TSharedPtr<FExtender> ToolbarExtender;
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struct FImpl;
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TSharedPtr<FSGSkeletonEditorCommands> EditorCommands;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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public:
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public:
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FSGSkeletonEditor();
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FSGSkeletonEditor();
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@@ -53,4 +58,5 @@ public:
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public:
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public:
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void ExtendToolbar();
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void ExtendToolbar();
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void RegisterAssetTypeActions() const;
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};
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};
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@@ -48,7 +48,7 @@ public:
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public:
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public:
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FSGSkeletonEditorCommands();
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FSGSkeletonEditorCommands();
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virtual ~FSGSkeletonEditorCommands();
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virtual ~FSGSkeletonEditorCommands() override;
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public:
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public:
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virtual void RegisterCommands() override;
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virtual void RegisterCommands() override;
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