fix debug gizmo default colors
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@@ -118,9 +118,9 @@ USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& Obj
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bDrawWristTrackerDebugGizmo = false;
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bDrawWristTrackerDebugGizmo = false;
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WristTrackerDebugGizmoSettings = FSGDebugGizmoSettings(
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WristTrackerDebugGizmoSettings = FSGDebugGizmoSettings(
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4.0f, 1.0f,
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4.0f, 1.0f,
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FColor(1.0f, 0.0f, 0.0f, 1.0f),
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FColor(255, 0, 0, 255),
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FColor(0.0f, 1.0f, 0.0f, 1.0f),
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FColor(0, 255, 0, 255),
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FColor(0.0f, 0.0f, 1.0f, 1.0f),
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FColor(0, 0, 255, 255),
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false, 1.1f, 0
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false, 1.1f, 0
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);
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);
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bDrawWristTrackerDebugGizmo = false;
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bDrawWristTrackerDebugGizmo = false;
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@@ -94,11 +94,11 @@ USGSettings::USGSettings()
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bDrawWristTrackerDebugGizmo = false;
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bDrawWristTrackerDebugGizmo = false;
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WristTrackerDebugGizmoSettings = FSGDebugGizmoSettings(
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WristTrackerDebugGizmoSettings = FSGDebugGizmoSettings(
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4.0f, 1.0f,
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4.0f, 1.0f,
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FColor(1.0f, 0.0f, 0.0f, 1.0f),
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FColor(255, 0, 0, 255),
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FColor(0.0f, 1.0f, 0.0f, 1.0f),
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FColor(0, 255, 0, 255),
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FColor(0.0f, 0.0f, 1.0f, 1.0f),
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FColor(0, 0, 255, 255),
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false, 1.1f, 0
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false, 1.1f, 0
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);
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);
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}
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}
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@@ -72,9 +72,9 @@ public:
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public:
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public:
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explicit FSGDebugGizmoSettings(float InLength = 1.0f,
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explicit FSGDebugGizmoSettings(float InLength = 1.0f,
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float InThickness = 1.0f,
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float InThickness = 1.0f,
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const FColor& InXAxisColor = FColor(1.0f, 0.0f, 0.0f, 1.0f),
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const FColor& InXAxisColor = FColor(255, 0, 0, 255),
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const FColor& InYAxisColor = FColor(0.0f, 1.0f, 0.0f, 1.0f),
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const FColor& InYAxisColor = FColor(0, 255, 0, 255),
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const FColor& InZAxisColor = FColor(0.0f, 0.0f, 1.0f, 1.0f),
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const FColor& InZAxisColor = FColor(0, 0, 255, 255),
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bool bInPersistentLines = false,
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bool bInPersistentLines = false,
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float InLifeTimeModifier = 1.1f,
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float InLifeTimeModifier = 1.1f,
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uint8 InDepthPriority = 0);
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uint8 InDepthPriority = 0);
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