apply senseglove/unreal angle conversions in the gloves' api
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@@ -373,8 +373,7 @@ bool FSGSenseGloveImpl::GetHandAngles(TArray<TArray<FVector>>& OutHandAngles) co
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std::vector<std::vector<FSGVect3DImpl::FVect3DType>> HandAngles;
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const bool bResult = ToSenseGlovePtrChecked()->GetHandAngles(HandAngles);
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OutHandAngles =
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FSGArrayUtils::FromStdVector<FSGVect3DImpl::FVect3DType, FVector, FSGVect3DImpl, &FSGVect3DImpl::ToFVector>(
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MoveTemp(HandAngles));
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FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(MoveTemp(HandAngles));
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return bResult;
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}
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