minor fixes

This commit is contained in:
Mamadou Babaei
2024-08-16 16:44:29 +02:00
parent 008a3bbc0d
commit 6a4294467b
@@ -1,10 +1,10 @@
# Enabling XR_EXT_hand_tracking OpenXR extension on VR Headsets
Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires The `XR_EXT_hand_tracking` OpenXR extension to function. If you are streaming from your PC to your VR headset, to enabling `XR_EXT_hand_tracking` support, might require additional settings depending on the vendor.
Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. If you are streaming from your PC to your VR headset, to enabling `XR_EXT_hand_tracking` support, might require additional settings depending on the vendor.
For Meta Quest headsets, enable the `Developer runtime features` under the `Settings > Beta` section:
![Meta Quest Linuk - Developer Runtime Features - Enabling XR_EXT_hand_tracking](meta-quest-link-developer-runtime-features.png "Meta Quest Linuk - Developer Runtime Features - Enabling XR_EXT_hand_tracking")
![Meta Quest Link - Developer Runtime Features - Enabling XR_EXT_hand_tracking](meta-quest-link-developer-runtime-features.png "Meta Quest Link - Developer Runtime Features - Enabling XR_EXT_hand_tracking")
For VIVE headsets relying on VIVE Business Streaming, ensure the Hand Tracking settings under `Input` are enabled: