minor fixes
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# Enabling XR_EXT_hand_tracking OpenXR extension on VR Headsets
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# Enabling XR_EXT_hand_tracking OpenXR extension on VR Headsets
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Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires The `XR_EXT_hand_tracking` OpenXR extension to function. If you are streaming from your PC to your VR headset, to enabling `XR_EXT_hand_tracking` support, might require additional settings depending on the vendor.
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Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. If you are streaming from your PC to your VR headset, to enabling `XR_EXT_hand_tracking` support, might require additional settings depending on the vendor.
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For Meta Quest headsets, enable the `Developer runtime features` under the `Settings > Beta` section:
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For Meta Quest headsets, enable the `Developer runtime features` under the `Settings > Beta` section:
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For VIVE headsets relying on VIVE Business Streaming, ensure the Hand Tracking settings under `Input` are enabled:
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For VIVE headsets relying on VIVE Business Streaming, ensure the Hand Tracking settings under `Input` are enabled:
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