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# Enabling XR_EXT_hand_tracking OpenXR Extension on VR Headsets
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> [!IMPORTANT]
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> Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires
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> the `XR_EXT_hand_tracking` OpenXR extension to function. Without this
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> OpenXR extension the plugin won't output any glove data.
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> Starting from version
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> [`v2.1.0`](../../appendix/changelog.html#210---2024-08-16),
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> the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR
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> extension to function. Without this OpenXR extension the plugin won't output
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> any glove data.
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Since version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. Whether you are streaming your immersive 3D VR application from your PC to your VR headset, or deploying it to your VR headset in standalone mode, enabling `XR_EXT_hand_tracking` support, might require additional plugins or settings depending on the HMD's vendor or model.
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Since version [`v2.1.0`](../../appendix/changelog.html#210---2024-08-16), the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. Whether you are streaming your immersive 3D VR application from your PC to your VR headset, or deploying it to your VR headset in standalone mode, enabling `XR_EXT_hand_tracking` support, might require additional plugins or settings depending on the HMD's vendor or model.
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## PCVR Mode
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# Enabling XR_EXT_hand_tracking OpenXR Extension on VR Headsets in PCVR Mode
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Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. If you are streaming your immersive 3D VR application from your PC to your VR headset, enabling `XR_EXT_hand_tracking` support, requires additional plugins and settings depending on the HMD's vendor or model.
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Starting from version [`v2.1.0`](../../../appendix/changelog.html#210---2024-08-16), the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. If you are streaming your immersive 3D VR application from your PC to your VR headset, enabling `XR_EXT_hand_tracking` support, requires additional plugins and settings depending on the HMD's vendor or model.
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## Enabling OpenXR Plugin and Disabling OpenXRHandTracking Plugin
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# Enabling XR_EXT_hand_tracking OpenXR Extension on VR Headsets in Standalone Mode
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Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. If you are deploying your immersive 3D VR application to your VR headset in standalone mode, enabling `XR_EXT_hand_tracking` support, requires additional plugins and settings depending on the HMD's vendor or model.
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Starting from version [`v2.1.0`](../../../appendix/changelog.html#210---2024-08-16), the SenseGlove Unreal Engine Plugin requires the `XR_EXT_hand_tracking` OpenXR extension to function. If you are deploying your immersive 3D VR application to your VR headset in standalone mode, enabling `XR_EXT_hand_tracking` support, requires additional plugins and settings depending on the HMD's vendor or model.
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## Enabling OpenXR Plugin and Disabling OpenXRHandTracking Plugin
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