add log template specialization for ftransform
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@@ -45,6 +45,7 @@
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#include "GameFramework/Actor.h"
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#include "Logging/LogVerbosity.h"
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#include "Math/Rotator.h"
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#include "Math/Transform.h"
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#include "Math/Vector.h"
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#include "Templates/UnrealTemplate.h"
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@@ -302,6 +303,24 @@ struct TFSGLogString<FString>
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}
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};
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template<>
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struct TFSGLogString<const FTransform>
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{
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static void Format(const FTransform& Value, FString& OutString)
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{
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OutString = FString::Printf(TEXT("%s"), Value.ToString().GetCharArray().GetData());
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}
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};
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template<>
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struct TFSGLogString<FTransform>
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{
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static void Format(const FTransform& Value, FString& OutString)
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{
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OutString = FString::Printf(TEXT("%s"), Value.ToString().GetCharArray().GetData());
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}
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};
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template<>
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struct TFSGLogString<const FVector>
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{
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