diff --git a/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGBasicHandModelImpl.cpp b/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGBasicHandModelImpl.cpp index af76d9e4..32852f1d 100644 --- a/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGBasicHandModelImpl.cpp +++ b/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGBasicHandModelImpl.cpp @@ -135,8 +135,7 @@ FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArr FSGArrayUtils::ToMillimeters(StartPositions) }; - Pimpl->BasicHandModel = FSGBasicHandModelImpl::FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), - MoveTemp(StartPositionsVector)); + Pimpl->BasicHandModel = FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), MoveTemp(StartPositionsVector)); } FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArray>& Lengths, @@ -155,9 +154,8 @@ FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArr FSGArrayUtils::ToStdVector(StartRotations) }; - Pimpl->BasicHandModel = FSGBasicHandModelImpl::FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), - MoveTemp(StartPositionsVector), - MoveTemp(StartRotationsVector)); + Pimpl->BasicHandModel = FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), + MoveTemp(StartPositionsVector), MoveTemp(StartRotationsVector)); } FSGBasicHandModelImpl::FSGBasicHandModelImpl(const FBasicHandModelType& BasicHandModel)