consider millimeters/centimeters conversion, introduce units, and minor array utils refactoring

This commit is contained in:
Mamadou Babaei
2022-11-17 02:30:50 +01:00
parent 512a5cd384
commit 72c57bf790
23 changed files with 400 additions and 185 deletions
@@ -35,6 +35,8 @@
#include "SGUtils/SGArrayUtils.h"
#include "SGUtils/SGUnits.h"
TArray<FRotator> FSGArrayUtils::QuatsToRotators(const TArray<FQuat>& QuatsArray)
{
TArray<FRotator> RotatorsArray;
@@ -85,4 +87,54 @@ TArray<TArray<FQuat>> FSGArrayUtils::RotatorsToQuats(const TArray<TArray<FRotato
}
return MoveTemp(QuatsNestedArray);
}
TArray<float> FSGArrayUtils::FromMillimeters(const std::vector<float>& Vector)
{
TArray<float> Array;
for (const float Value: Vector)
{
Array.Add(FSGUnits::MillimetersToCentimeters(Value));
}
return MoveTemp(Array);
}
TArray<TArray<float>> FSGArrayUtils::FromMillimeters(const std::vector<std::vector<float>>& NestedVector)
{
TArray<TArray<float>> NestedArray;
for (const std::vector<float>& InnerVector: NestedVector)
{
TArray<float> InnerArray{FromMillimeters(InnerVector)};
NestedArray.Add(MoveTemp(InnerArray));
}
return MoveTemp(NestedArray);
}
std::vector<float> FSGArrayUtils::ToMillimeters(const TArray<float>& Array)
{
std::vector<float> Vector;
for (const float Value: Array)
{
Vector.emplace_back(FSGUnits::CentimetersToMillimeters(Value));
}
return MoveTemp(Vector);
}
std::vector<std::vector<float>> FSGArrayUtils::ToMillimeters(const TArray<TArray<float>>& NestedArray)
{
std::vector<std::vector<float>> NestedVector;
for (const TArray<float>& InnerArray: NestedArray)
{
std::vector<float> InnerVector{ToMillimeters(InnerArray)};
NestedVector.emplace_back(MoveTemp(InnerVector));
}
return MoveTemp(NestedVector);
}
@@ -0,0 +1,36 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGUtils/SGUnits.h"
@@ -67,17 +67,17 @@ public:
}
template<typename T>
static FORCEINLINE TArray<TArray<T>> FromStdVector(const std::vector<std::vector<T>>& Vector)
static TArray<TArray<T>> FromStdVector(const std::vector<std::vector<T>>& NestedVector)
{
TArray<TArray<T>> Array;
TArray<TArray<T>> NestedArray;
for (const std::vector<T>& InnerVector: Vector)
for (const std::vector<T>& InnerVector: NestedVector)
{
TArray<T> InnerArray{FromStdVector<T>(InnerVector)};
Array.Add(MoveTemp(InnerArray));
NestedArray.Add(MoveTemp(InnerArray));
}
return MoveTemp(Array);
return MoveTemp(NestedArray);
}
template<typename T1, typename T2>
@@ -95,17 +95,17 @@ public:
}
template<typename T1, typename T2>
static TArray<TArray<T2>> FromStdVector(const std::vector<std::vector<T1>>& Vector)
static TArray<TArray<T2>> FromStdVector(const std::vector<std::vector<T1>>& NestedVector)
{
TArray<TArray<T2>> Array;
TArray<TArray<T2>> NestedArray;
for (const std::vector<T1>& InnerVector: Vector)
for (const std::vector<T1>& InnerVector: NestedVector)
{
TArray<T2> InnerArray{FromStdVector<T1, T2>(InnerVector)};
Array.Add(MoveTemp(InnerArray));
NestedArray.Add(MoveTemp(InnerArray));
}
return MoveTemp(Array);
return MoveTemp(NestedArray);
}
template<typename T1, typename T2, typename IntermediateImpl, T2(IntermediateImpl::*ToT2TypeMethod)() const>
@@ -124,17 +124,17 @@ public:
}
template<typename T1, typename T2, typename IntermediateImpl, T2(IntermediateImpl::*ToT2TypeMethod)() const>
static TArray<TArray<T2>> FromStdVector(const std::vector<std::vector<T1>>& Vector)
static TArray<TArray<T2>> FromStdVector(const std::vector<std::vector<T1>>& NestedVector)
{
TArray<TArray<T2>> Array;
TArray<TArray<T2>> NestedArray;
for (const std::vector<T1>& InnerVector: Vector)
for (const std::vector<T1>& InnerVector: NestedVector)
{
TArray<T2> InnerArray{FromStdVector<T1, T2, IntermediateImpl, ToT2TypeMethod>(InnerVector)};
Array.Add(MoveTemp(InnerArray));
NestedArray.Add(MoveTemp(InnerArray));
}
return MoveTemp(Array);
return MoveTemp(NestedArray);
}
template<typename T>
@@ -145,17 +145,17 @@ public:
}
template<typename T>
static FORCEINLINE std::vector<std::vector<T>> ToStdVector(const TArray<TArray<T>>& Array)
static std::vector<std::vector<T>> ToStdVector(const TArray<TArray<T>>& NestedArray)
{
std::vector<std::vector<T>> Vector;
std::vector<std::vector<T>> NestedVector;
for (const TArray<T>& InnerArray: Array)
for (const TArray<T>& InnerArray: NestedArray)
{
std::vector<T> InnerVector{ToStdVector<T>(InnerArray)};
Vector.emplace_back(MoveTemp(InnerVector));
NestedVector.emplace_back(MoveTemp(InnerVector));
}
return MoveTemp(Vector);
return MoveTemp(NestedVector);
}
template<typename T1, typename T2, const T2&(T1::*ToUnderlyingTypeMethod)() const>
@@ -173,17 +173,17 @@ public:
}
template<typename T1, typename T2, const T2&(T1::*ToUnderlyingTypeMethod)() const>
static std::vector<std::vector<T2>> ToStdVector(const TArray<TArray<T1>>& Array)
static std::vector<std::vector<T2>> ToStdVector(const TArray<TArray<T1>>& NestedArray)
{
std::vector<std::vector<T2>> Vector;
std::vector<std::vector<T2>> NestedVector;
for (const TArray<T1>& InnerArray: Array)
for (const TArray<T1>& InnerArray: NestedArray)
{
std::vector<T2> InnerVector{ToStdVector<T1, T2, ToUnderlyingTypeMethod>(InnerArray)};
Vector.emplace_back(MoveTemp(InnerVector));
NestedVector.emplace_back(MoveTemp(InnerVector));
}
return MoveTemp(Vector);
return MoveTemp(NestedVector);
}
template<typename T1, typename T2, typename IntermediateImpl,
@@ -204,17 +204,17 @@ public:
template<typename T1, typename T2, typename IntermediateImpl,
const T2&(IntermediateImpl::*ToUnderlyingTypeMethod)() const>
static std::vector<std::vector<T2>> ToStdVector(const TArray<TArray<T1>>& Array)
static std::vector<std::vector<T2>> ToStdVector(const TArray<TArray<T1>>& NestedArray)
{
std::vector<std::vector<T2>> Vector;
std::vector<std::vector<T2>> NestedVector;
for (const TArray<T1>& InnerArray: Array)
for (const TArray<T1>& InnerArray: NestedArray)
{
std::vector<T2> InnerVector{ToStdVector<T1, T2, IntermediateImpl, ToUnderlyingTypeMethod>(InnerArray)};
Vector.emplace_back(MoveTemp(InnerVector));
NestedVector.emplace_back(MoveTemp(InnerVector));
}
return MoveTemp(Vector);
return MoveTemp(NestedVector);
}
template<typename T1, typename T2>
@@ -246,46 +246,46 @@ public:
}
template<typename T1, typename T2>
static TArray<TArray<T2>> FromImplType(const TArray<TArray<T1>>& ImplArray)
static TArray<TArray<T2>> FromImplType(const TArray<TArray<T1>>& NestedImplArray)
{
TArray<TArray<T2>> Array;
TArray<TArray<T2>> NestedArray;
for (const TArray<T1>& InnerImplArray: ImplArray)
for (const TArray<T1>& InnerImplArray: NestedImplArray)
{
TArray<T2> InnerArray{FromImplType<T1, T2>(InnerImplArray)};
Array.Add(MoveTemp(InnerArray));
NestedArray.Add(MoveTemp(InnerArray));
}
return MoveTemp(Array);
return MoveTemp(NestedArray);
}
template<typename T1, typename T2, T2*(*NewObjectMethod)(UObject*, const T1&)>
static TArray<TArray<T2*>> FromImplType(UObject* Outer, const TArray<TArray<T1>>& ImplArray)
static TArray<TArray<T2*>> FromImplType(UObject* Outer, const TArray<TArray<T1>>& NestedImplArray)
{
TArray<TArray<T2*>> Array;
TArray<TArray<T2*>> NestedArray;
for (const TArray<T1>& InnerImplArray: ImplArray)
for (const TArray<T1>& InnerImplArray: NestedImplArray)
{
TArray<T2*> InnerArray{FromImplType<T1, T2, NewObjectMethod>(Outer, InnerImplArray)};
Array.Add(MoveTemp(InnerArray));
NestedArray.Add(MoveTemp(InnerArray));
}
return MoveTemp(Array);
return MoveTemp(NestedArray);
}
template<typename T1, typename T2, typename S>
static TArray<S> FromImplType(const TArray<TArray<T1>>& ImplArray)
static TArray<S> FromImplType(const TArray<TArray<T1>>& NestedImplArray)
{
TArray<S> Array;
TArray<S> NestedBPArray;
for (const TArray<T1>& InnerImplArray: ImplArray)
for (const TArray<T1>& InnerImplArray: NestedImplArray)
{
TArray<T2> InnerArray{FromImplType<T1, T2>(InnerImplArray)};
S InnerArrayContainer{MoveTemp(InnerArray)};
Array.Add(MoveTemp(InnerArrayContainer));
NestedBPArray.Add(MoveTemp(InnerArrayContainer));
}
return MoveTemp(Array);
return MoveTemp(NestedBPArray);
}
template<typename T1, typename T2, typename S, T2*(*NewObjectMethod)(UObject*, const T1&)>
@@ -405,132 +405,152 @@ public:
}
template<typename T, typename S, TArray<T> S::*InnerArray>
static TArray<TArray<T>> FromBPNestedArray(const TArray<S>& BPNestedArray)
static TArray<TArray<T>> FromNestedBPArray(const TArray<S>& NestedBPArray)
{
TArray<TArray<T>> NestedArray;
for (const S& BPInnerArrayContainer: BPNestedArray)
for (const S& InnerBPArrayContainer: NestedBPArray)
{
NestedArray.Add(BPInnerArrayContainer.*InnerArray);
NestedArray.Add(InnerBPArrayContainer.*InnerArray);
}
return MoveTemp(NestedArray);
}
template<typename T, typename S>
static TArray<S> ToBPNestedArray(const TArray<TArray<T>>& NestedArray)
static TArray<S> ToNestedBPArray(const TArray<TArray<T>>& Array)
{
TArray<S> BPNestedArray;
TArray<S> NestedBPArray;
for (const TArray<T>& InnerArray: NestedArray)
for (const TArray<T>& InnerArray: Array)
{
S BPInnerArrayContainer{InnerArray};
BPNestedArray.Add(MoveTemp(BPInnerArrayContainer));
S InnerBPArrayContainer{InnerArray};
NestedBPArray.Add(MoveTemp(InnerBPArrayContainer));
}
return MoveTemp(BPNestedArray);
return MoveTemp(NestedBPArray);
}
template<typename T, typename S>
static TArray<S> ToBPNestedArray(const TArray<TArray<T*>>& NestedArray)
static TArray<S> ToNestedBPArray(const TArray<TArray<T*>>& NestedArray)
{
TArray<S> BPNestedArray;
TArray<S> NestedBPArray;
for (const TArray<T*>& InnerArray: NestedArray)
{
S BPInnerArrayContainer{InnerArray};
BPNestedArray.Add(MoveTemp(BPInnerArrayContainer));
S InnerBPArrayContainer{InnerArray};
NestedBPArray.Add(MoveTemp(InnerBPArrayContainer));
}
return MoveTemp(BPNestedArray);
return MoveTemp(NestedBPArray);
}
static TArray<FRotator> QuatsToRotators(const TArray<FQuat>& QuatsArray);
static TArray<TArray<FRotator>> QuatsToRotators(const TArray<TArray<FQuat>>& QuatsNestedArray);
static TArray<TArray<FRotator>> QuatsToRotators(const TArray<TArray<FQuat>>& QuatsArray);
template<typename S, TArray<FQuat> S::*InnerArray>
static TArray<TArray<FRotator>> QuatsToRotators(const TArray<S>& QuatsNestedArray)
{
TArray<TArray<FRotator>> RotatorsNestedArray;
TArray<TArray<FRotator>> RotatorsArray;
for (const S& BPQuatsInnerArrayContainer: QuatsNestedArray)
for (const S& QuatsInnerBPArrayContainer: QuatsNestedArray)
{
RotatorsNestedArray.Add(QuatsToRotators(BPQuatsInnerArrayContainer.*InnerArray));
RotatorsArray.Add(QuatsToRotators(QuatsInnerBPArrayContainer.*InnerArray));
}
return MoveTemp(RotatorsNestedArray);
return MoveTemp(RotatorsArray);
}
template<typename S>
static TArray<S> QuatsToRotators(const TArray<TArray<FQuat>>& QuatsNestedArray)
static TArray<S> QuatsToRotators(const TArray<TArray<FQuat>>& QuatsArray)
{
TArray<S> BPRotatorsNestedArray;
TArray<S> RotatorsNestedBPArray;
for (const TArray<FQuat>& QuatsInnerArray: QuatsNestedArray)
for (const TArray<FQuat>& QuatsInnerArray: QuatsArray)
{
S BPRotatorsInnerArrayContainer{QuatsToRotators(QuatsInnerArray)};
BPRotatorsNestedArray.Add(MoveTemp(BPRotatorsInnerArrayContainer));
S RotatorsInnerBPArrayContainer{QuatsToRotators(QuatsInnerArray)};
RotatorsNestedBPArray.Add(MoveTemp(RotatorsInnerBPArrayContainer));
}
return MoveTemp(BPRotatorsNestedArray);
return MoveTemp(RotatorsNestedBPArray);
}
template<typename Q, typename R, TArray<FQuat> Q::*InnerArray>
static TArray<R> QuatsToRotators(const TArray<Q>& QuatsNestedArray)
{
TArray<R> BPRotatorsNestedArray;
TArray<R> RotatorsNestedBPArray;
for (const Q& QuatsInnerArrayContainer: QuatsNestedArray)
{
R BPRotatorsInnerArrayContainer{QuatsToRotators(QuatsInnerArrayContainer.*InnerArray)};
BPRotatorsNestedArray.Add(MoveTemp(BPRotatorsInnerArrayContainer));
R RotatorsInnerBPArrayContainer{QuatsToRotators(QuatsInnerArrayContainer.*InnerArray)};
RotatorsNestedBPArray.Add(MoveTemp(RotatorsInnerBPArrayContainer));
}
return MoveTemp(BPRotatorsNestedArray);
return MoveTemp(RotatorsNestedBPArray);
}
static TArray<FQuat> RotatorsToQuats(const TArray<FRotator>& RotatorsArray);
static TArray<FQuat> RotatorsToQuats(const TArray<FRotator>& RotatorsNestedArray);
static TArray<TArray<FQuat>> RotatorsToQuats(const TArray<TArray<FRotator>>& RotatorsNestedArray);
template<typename S, TArray<FRotator> S::*InnerArray>
static TArray<TArray<FQuat>> RotatorsToQuats(const TArray<S>& RotatorsNestedArray)
{
TArray<TArray<FQuat>> QuatsNestedArray;
TArray<TArray<FQuat>> QuatsArray;
for (const S& BPRotatorsInnerArrayContainer: RotatorsNestedArray)
for (const S& RotatorsInnerBPArrayContainer: RotatorsNestedArray)
{
QuatsNestedArray.Add(RotatorsToQuats(BPRotatorsInnerArrayContainer.*InnerArray));
QuatsArray.Add(RotatorsToQuats(RotatorsInnerBPArrayContainer.*InnerArray));
}
return MoveTemp(QuatsNestedArray);
return MoveTemp(QuatsArray);
}
template<typename S>
static TArray<S> RotatorsToQuats(const TArray<TArray<FRotator>>& RotatorsNestedArray)
{
TArray<S> BPQuatsNestedArray;
TArray<S> QuatsNestedBPArray;
for (const TArray<FRotator>& RotatorsInnerArray: RotatorsNestedArray)
{
S BPQuatsInnerArrayContainer{RotatorsToQuats(RotatorsInnerArray)};
BPQuatsNestedArray.Add(MoveTemp(BPQuatsInnerArrayContainer));
S QuatsInnerBPArrayContainer{RotatorsToQuats(RotatorsInnerArray)};
QuatsNestedBPArray.Add(MoveTemp(QuatsInnerBPArrayContainer));
}
return MoveTemp(BPQuatsNestedArray);
return MoveTemp(QuatsNestedBPArray);
}
template<typename Q, typename R, TArray<FRotator> Q::*InnerArray>
static TArray<R> RotatorsToQuats(const TArray<Q>& RotatorsNestedArray)
{
TArray<R> BPQuatsNestedArray;
TArray<R> QuatsNestedBPArray;
for (const Q& RotatorsInnerArrayContainer: RotatorsNestedArray)
{
R BPQuatsInnerArrayContainer{RotatorsToQuats(RotatorsInnerArrayContainer.*InnerArray)};
BPQuatsNestedArray.Add(MoveTemp(BPQuatsInnerArrayContainer));
R QuatsInnerBPArrayContainer{RotatorsToQuats(RotatorsInnerArrayContainer.*InnerArray)};
QuatsNestedBPArray.Add(MoveTemp(QuatsInnerBPArrayContainer));
}
return MoveTemp(BPQuatsNestedArray);
return MoveTemp(QuatsNestedBPArray);
}
static TArray<float> FromMillimeters(const std::vector<float>& Vector);
static TArray<TArray<float>> FromMillimeters(const std::vector<std::vector<float>>& NestedVector);
static std::vector<float> ToMillimeters(const TArray<float>& Array);
static std::vector<std::vector<float>> ToMillimeters(const TArray<TArray<float>>& NestedArray);
template<typename S, TArray<float> S::*InnerArray>
static std::vector<std::vector<float>> ToMillimeters(const TArray<S>& NestedBPArray)
{
std::vector<std::vector<float>> NestedVector;
for (const S& InnerBPArrayContainer: NestedBPArray)
{
std::vector<float> InnerVector{ToMillimeters(InnerBPArrayContainer.*InnerArray)};
NestedVector.emplace_back(MoveTemp(InnerVector));
}
return MoveTemp(NestedVector);
}
public:
@@ -0,0 +1,66 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED To THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ToRT OR OTHERWISE, ARISING From,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Math/Vector.h"
class SENSEGLOVEUTILS_API FSGUnits final
{
public:
static FORCEINLINE constexpr float CentimetersToMillimetersMultiplier()
{
return 10.0f;
}
static FORCEINLINE constexpr float MillimetersToCentimetersMultiplier()
{
return 0.1f;
}
static FORCEINLINE float CentimetersToMillimeters(const float Value)
{
return Value * CentimetersToMillimetersMultiplier();
}
static FORCEINLINE float MillimetersToCentimeters(const float Value)
{
return Value * MillimetersToCentimetersMultiplier();
}
public:
FSGUnits() = delete;
virtual ~FSGUnits() = delete;
};