rename bIsVirtualHandVisible to bVirtualHandVisible
This commit is contained in:
@@ -56,7 +56,7 @@ FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
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HandMeshAsset = nullptr;
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HandMeshAsset = nullptr;
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HandSkeleton = nullptr;
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HandSkeleton = nullptr;
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bIsVirtualHandVisible = false;
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bVirtualHandVisible = false;
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bMarkRenderStateDirty = false;
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bMarkRenderStateDirty = false;
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bShouldAnimationApplyBoneLocation = false;
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bShouldAnimationApplyBoneLocation = false;
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@@ -69,7 +69,7 @@ FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy(UAnimInstance*
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HandMeshAsset = nullptr;
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HandMeshAsset = nullptr;
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HandSkeleton = nullptr;
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HandSkeleton = nullptr;
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bIsVirtualHandVisible = false;
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bVirtualHandVisible = false;
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bMarkRenderStateDirty = false;
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bMarkRenderStateDirty = false;
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bShouldAnimationApplyBoneLocation = false;
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bShouldAnimationApplyBoneLocation = false;
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@@ -102,8 +102,8 @@ void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnim
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return;
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return;
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}
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}
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bIsVirtualHandVisible = VirtualHand->IsVisible() && VirtualHand->GetVisibleFlag();
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bVirtualHandVisible = VirtualHand->IsVisible() && VirtualHand->GetVisibleFlag();
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if (!bIsVirtualHandVisible)
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if (!bVirtualHandVisible)
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{
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{
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return;
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return;
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}
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}
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@@ -131,7 +131,7 @@ void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnim
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bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
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bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
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{
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{
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if (!bIsVirtualHandVisible)
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if (!bVirtualHandVisible)
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{
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{
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return FAnimInstanceProxy::Evaluate(Output);
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return FAnimInstanceProxy::Evaluate(Output);
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}
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}
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@@ -64,7 +64,7 @@ private:
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UPROPERTY(Transient)
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UPROPERTY(Transient)
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USkeleton* HandSkeleton;
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USkeleton* HandSkeleton;
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bool bIsVirtualHandVisible;
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bool bVirtualHandVisible;
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bool bMarkRenderStateDirty;
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bool bMarkRenderStateDirty;
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FXRMotionControllerData MotionControllerData;
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FXRMotionControllerData MotionControllerData;
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@@ -80,7 +80,7 @@ public:
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protected:
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protected:
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FORCEINLINE bool IsVirtualHandVisible() const
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FORCEINLINE bool IsVirtualHandVisible() const
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{
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{
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return bIsVirtualHandVisible;
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return bVirtualHandVisible;
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}
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}
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FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const
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FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const
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