rename bIsVirtualHandVisible to bVirtualHandVisible

This commit is contained in:
Mamadou Babaei
2024-07-12 20:36:34 +02:00
parent 163e3b889a
commit 72f56ac9ff
2 changed files with 7 additions and 7 deletions
@@ -56,7 +56,7 @@ FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
HandMeshAsset = nullptr; HandMeshAsset = nullptr;
HandSkeleton = nullptr; HandSkeleton = nullptr;
bIsVirtualHandVisible = false; bVirtualHandVisible = false;
bMarkRenderStateDirty = false; bMarkRenderStateDirty = false;
bShouldAnimationApplyBoneLocation = false; bShouldAnimationApplyBoneLocation = false;
@@ -69,7 +69,7 @@ FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy(UAnimInstance*
HandMeshAsset = nullptr; HandMeshAsset = nullptr;
HandSkeleton = nullptr; HandSkeleton = nullptr;
bIsVirtualHandVisible = false; bVirtualHandVisible = false;
bMarkRenderStateDirty = false; bMarkRenderStateDirty = false;
bShouldAnimationApplyBoneLocation = false; bShouldAnimationApplyBoneLocation = false;
@@ -102,8 +102,8 @@ void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnim
return; return;
} }
bIsVirtualHandVisible = VirtualHand->IsVisible() && VirtualHand->GetVisibleFlag(); bVirtualHandVisible = VirtualHand->IsVisible() && VirtualHand->GetVisibleFlag();
if (!bIsVirtualHandVisible) if (!bVirtualHandVisible)
{ {
return; return;
} }
@@ -131,7 +131,7 @@ void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnim
bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output) bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
{ {
if (!bIsVirtualHandVisible) if (!bVirtualHandVisible)
{ {
return FAnimInstanceProxy::Evaluate(Output); return FAnimInstanceProxy::Evaluate(Output);
} }
@@ -64,7 +64,7 @@ private:
UPROPERTY(Transient) UPROPERTY(Transient)
USkeleton* HandSkeleton; USkeleton* HandSkeleton;
bool bIsVirtualHandVisible; bool bVirtualHandVisible;
bool bMarkRenderStateDirty; bool bMarkRenderStateDirty;
FXRMotionControllerData MotionControllerData; FXRMotionControllerData MotionControllerData;
@@ -80,7 +80,7 @@ public:
protected: protected:
FORCEINLINE bool IsVirtualHandVisible() const FORCEINLINE bool IsVirtualHandVisible() const
{ {
return bIsVirtualHandVisible; return bVirtualHandVisible;
} }
FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const