diff --git a/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPawn.cpp b/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPawn.cpp index 346378f7..1f473957 100644 --- a/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPawn.cpp +++ b/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPawn.cpp @@ -136,12 +136,12 @@ void ASGPawn::BeginPlay() WristTrackerRight->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void { - HandRight->SetRelativeLocation(Location); + HandRight->SetWorldLocation(Location); }); WristTrackerRight->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void { - HandRight->SetRelativeRotation(Rotation); + HandRight->SetWorldRotation(Rotation); }); }