replace c++ standard int type definitions with the ones from unreal
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@@ -90,7 +90,7 @@ bool USGBackend::InitializeBackend()
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if (!IsBackendInitialized())
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{
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#if PLATFORM_ANDROID
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const int32_t Result = FSGConnect::Init();
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const int32 Result = FSGConnect::Init();
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switch (Result)
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{
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case -3:
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@@ -133,7 +133,7 @@ bool USGBackend::UninitializeBackend()
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FSGDeviceList::Dispose();
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#if PLATFORM_ANDROID
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const int32_t Result = FSGConnect::Dispose();
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const int32 Result = FSGConnect::Dispose();
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switch (Result)
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{
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case -3:
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