replace c++ standard int type definitions with the ones from unreal

This commit is contained in:
Mamadou Babaei
2024-08-16 16:44:24 +02:00
parent 14f56c3a97
commit 798927f0a8
4 changed files with 6 additions and 6 deletions
@@ -1977,7 +1977,7 @@ bool FSGXRTracker::FImpl::UpdateSGJointData(
const FTransform& WorldToTrackingTransform{TrackingToWorldTransform.Inverse()};
const float WorldToMetersScale = XRTrackingSystem->GetWorldToMetersScale();
const int32_t JointIndex = static_cast<int32>(Joint);
const int32 JointIndex = static_cast<int32>(Joint);
const FQuat WristRotation{WristTransform.GetRotation()};
const FVector WristLocation{WristTransform.GetLocation()};
@@ -2007,7 +2007,7 @@ bool FSGXRTracker::FImpl::UpdateSGWristJointData(
const float WorldToMetersScale = XRTrackingSystem->GetWorldToMetersScale();
static constexpr EHandKeypoint Joint = EHandKeypoint::Wrist;
static constexpr int32_t JointIndex = static_cast<int32>(Joint);
static constexpr int32 JointIndex = static_cast<int32>(Joint);
OutHandState.KeypointTransforms[JointIndex] = WristTransform;
OutHandState.Radii[JointIndex] = 0.01f * WorldToMetersScale;