set the default attachment scale rule to snap to target
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@@ -101,7 +101,7 @@ USGGrabComponent::USGGrabComponent(const FObjectInitializer& ObjectInitializer)
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{
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AttachmentLocationRule = EAttachmentRule::SnapToTarget;
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AttachmentRotationRule = EAttachmentRule::SnapToTarget;
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AttachmentScaleRule = EAttachmentRule::SnapToTarget;
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AttachmentScaleRule = EAttachmentRule::KeepWorld;
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bAttachmentWeldSimulatedBodies = true;
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AttachmentSocketName = NAME_None;
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