add the new documentation sections place holders
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@@ -73,6 +73,10 @@ Welcom to the SenseGlove Unreal Engine Handbook!
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# 🛠️ Advanced Topics
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# 🛠️ Advanced Topics
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- [Safe Glove Access in Blueprint](advanced-topics/safe-glove-access-blueprint/README.md)
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- [Safe Glove Access in Blueprint](advanced-topics/safe-glove-access-blueprint/README.md)
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- [Roll Your Own Hand Manipulation System](advanced-topics/roll-your-own-hand-manipulation-system/README.md)
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- [SGPawn Events](advanced-topics/roll-your-own-hand-manipulation-system/sgpawn-events/README.md)
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- [SGHandTrackerComponent](advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/README.md)
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- [SGHapticsComponent](advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/README.md)
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- [OpenXR](advanced-topics/openxr/README.md)
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- [OpenXR](advanced-topics/openxr/README.md)
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- [Consuming FXRHandTrackingState](advanced-topics/openxr/consuming-fxrhandtrackingstate/README.md)
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- [Consuming FXRHandTrackingState](advanced-topics/openxr/consuming-fxrhandtrackingstate/README.md)
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- [Blueprint](advanced-topics/openxr/consuming-fxrhandtrackingstate/blueprint.md)
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- [Blueprint](advanced-topics/openxr/consuming-fxrhandtrackingstate/blueprint.md)
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# Roll Your Own Customized Hand Manipulation and Interaction System
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# SGHandTrackerComponent
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# SGHapticsComponent
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# SGPawn Events
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@@ -37,6 +37,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Documentation
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### Documentation
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- Added a [v2.7.x to v2.8.x migration guide](../misc/upgrade-guide/#upgrading-from-v27x-to-v28x) for transitioning from `FXRMotionControllerData` to `FXRHandTrackingState` for projects that directly consume SenseGlove OpenXR data.
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- Added a [v2.7.x to v2.8.x migration guide](../misc/upgrade-guide/#upgrading-from-v27x-to-v28x) for transitioning from `FXRMotionControllerData` to `FXRHandTrackingState` for projects that directly consume SenseGlove OpenXR data.
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- Added documentation section [Roll Your Own Hand Manipulation System](../advanced-topics/roll-your-own-hand-manipulation-system/).
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- Added documentation section [SGPawn Events](../advanced-topics/roll-your-own-hand-manipulation-system/sgpawn-events/).
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- Added documentation section [SGHandTrackerComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/).
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- Added documentation section [SGHapticsComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/).
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- Updated [Enabling XR_EXT_hand_tracking on VR Headsets](../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
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- Updated [Enabling XR_EXT_hand_tracking on VR Headsets](../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
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- Updated [Setup the Virtual Hand Meshes](../getting-started/setup-virtual-hand-meshes/) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
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- Updated [Setup the Virtual Hand Meshes](../getting-started/setup-virtual-hand-meshes/) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
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- Updated [Plugin Configuration > Plugin Settings > Virtual Hand > Mesh](../plugin-configuration/plugin-settings/virtual-hand/mesh.md) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
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- Updated [Plugin Configuration > Plugin Settings > Virtual Hand > Mesh](../plugin-configuration/plugin-settings/virtual-hand/mesh.md) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
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@@ -75,6 +75,10 @@ Toipcs that do not fall under any specific category:
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For users familiar with the basics, this section explores advanced features of the plugin:
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For users familiar with the basics, this section explores advanced features of the plugin:
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- [Safe Glove Access in Blueprint](../advanced-topics/safe-glove-access-blueprint/)
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- [Safe Glove Access in Blueprint](../advanced-topics/safe-glove-access-blueprint/)
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- [Roll Your Own Hand Manipulation System](../advanced-topics/roll-your-own-hand-manipulation-system/)
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- [SGPawn Events](../advanced-topics/roll-your-own-hand-manipulation-system/sgpawn-events/)
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- [SGHandTrackerComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/)
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- [SGHapticsComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/)
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- [OpenXR](../advanced-topics/openxr/)
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- [OpenXR](../advanced-topics/openxr/)
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- [Consuming FXRHandTrackingState](../advanced-topics/openxr/consuming-fxrhandtrackingstate/)
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- [Consuming FXRHandTrackingState](../advanced-topics/openxr/consuming-fxrhandtrackingstate/)
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- [Blueprint](../advanced-topics/openxr/consuming-fxrhandtrackingstate/blueprint.md)
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- [Blueprint](../advanced-topics/openxr/consuming-fxrhandtrackingstate/blueprint.md)
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