implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor

This commit is contained in:
Mamadou Babaei
2024-08-16 18:02:08 +02:00
parent dfca3603fb
commit 7e24921a9b
43 changed files with 1788 additions and 967 deletions
@@ -35,7 +35,7 @@
#pragma once
#include "CoreTypes.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
UENUM(BlueprintType)
@@ -36,6 +36,7 @@
#pragma once
#include "CoreTypes.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
/**
@@ -35,6 +35,7 @@
#pragma once
#include "Containers/Array.h"
#include "UObject/ObjectMacros.h"
#include "SGFloatArray.generated.h"
@@ -35,6 +35,7 @@
#pragma once
#include "Containers/Array.h"
#include "UObject/NameTypes.h"
#include "SGNameArray.generated.h"
@@ -35,6 +35,7 @@
#pragma once
#include "Containers/Array.h"
#include "Math/Quat.h"
#include "SGQuatArray.generated.h"
@@ -35,6 +35,7 @@
#pragma once
#include "Containers/Array.h"
#include "Math/Rotator.h"
#include "SGRotatorArray.generated.h"
@@ -35,7 +35,7 @@
#pragma once
#include "CoreTypes.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
/**
@@ -35,7 +35,7 @@
#pragma once
#include "CoreTypes.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
/**
@@ -35,6 +35,7 @@
#pragma once
#include "HAL/Platform.h"
#include "Math/Vector.h"
#include "SGVectorArray.generated.h"