do checks against the right hand which is cleaner to read

This commit is contained in:
Mamadou Babaei
2023-07-13 17:26:02 +02:00
parent f7f997019d
commit 8125ad2fc6
@@ -573,19 +573,19 @@ public:
FORCEINLINE bool CanGrab(const USGVirtualHandComponent* Hand, const AActor* Actor) const
{
return Hand == HandLeft ? CanLeftHandGrab(Actor) : CanRightHandGrab(Actor);
return Hand == HandRight ? CanRightHandGrab(Actor) : CanLeftHandGrab(Actor);
}
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand, const AActor* Actor) const
{
return Hand == HandLeft ? IsLeftHandGrabbing(Actor) : IsRightHandGrabbing(Actor);
return Hand == HandRight ? IsRightHandGrabbing(Actor) : IsLeftHandGrabbing(Actor);
}
bool IsGrabbing(const USGVirtualHandComponent* Hand, AActor*& OutActor) const;
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand) const
{
return Hand == HandLeft ? IsLeftHandGrabbing() : IsRightHandGrabbing();
return Hand == HandRight ? IsRightHandGrabbing() : IsLeftHandGrabbing();
}
public:
@@ -607,6 +607,6 @@ public:
FORCEINLINE void Release(const USGVirtualHandComponent* Hand)
{
return Hand == HandLeft ? ReleaseLeft() : ReleaseRight();
return Hand == HandRight ? ReleaseRight() : ReleaseLeft();
}
};