diff --git a/CHANGELOG.md b/CHANGELOG.md index 63c7a4c1..d3d384da 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,6 +14,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Added the SGTypes header to the SenseGloveTypes module in order to define and share SenseGlove module types through this header across the plugin modules. - Added ESGHeadMountDisplayDevice enum with supported HMDs list. +### Changed + +- The SenseGlove libraries have been updated to v2.103.0-4a8bd81d. +- Updated the Directory Structure section of the main README file to reflect the latest toolchain support status. + +### Removed + +- Dropped support for Unreal Engine 5.1 and Epic Native Toolchain v20 (used to build UE 5.0 and 5.1 Linux dependencies). + ## [2.0.2] - 2024-04-25 This is a patch release with no code changes. diff --git a/README.md b/README.md index 3fd081a7..03632a7d 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib | **5.4** | ❌ | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.2 | ✅ v2.0.2 | | **5.3** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.2 | ✅ v2.0.2 | | **5.2** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.2 | ✅ v2.0.2 | -| **5.1** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ⚠️ v2.0.1 | ✅ v2.0.2 | +| **5.1** | ❌ | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x (r25b) | ⚠️ v2.0.1 | ⚠️ v2.0.2 | | **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 | | **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 | | **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 | @@ -170,7 +170,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an │ ├── android │ │ - │ └── r25b (Android NDK r21b dependencies for UE 5.1) + │ └── r25b (Android NDK r25b dependencies for UE 5.1+) │ │ │ ├── arm64 (64-bit ARM variant of Android) │ │ │ @@ -198,20 +198,6 @@ Please note that modules postfixed with **Impl** are intended for interal use an │ ├── linux │ │ - │ ├── v20 (UE 5.0 and 5.1 Linux dependencies) - │ │ │ - │ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture) - │ │ │ │ - │ │ │ ├── debug - │ │ │ │ - │ │ │ └── release - │ │ │ - │ │ └── x86-64 (dependencies targeting x86-64 Linux architecture) - │ │ │ - │ │ ├── debug - │ │ │ - │ │ └── release - │ │ │ ├── v21 (UE 5.2 Linux dependencies) │ │ │ │ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture) @@ -226,7 +212,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an │ │ │ │ │ └── release │ │ - │ └── v22 (UE 5.3 Linux dependencies) + │ └── v22 (UE 5.3 and 5.4 Linux dependencies) │ │ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture) │ │ │ diff --git a/Source/SenseGlove/Private/SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.cpp b/Source/SenseGlove/Private/SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.cpp index 2cc3571b..74bc3558 100644 --- a/Source/SenseGlove/Private/SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.cpp +++ b/Source/SenseGlove/Private/SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.cpp @@ -91,13 +91,7 @@ bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output) return FAnimInstanceProxy::Evaluate(Output); } - const USkeletalMesh* HandMesh{VirtualHand-> -#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1 - GetSkeletalMeshAsset() -#else /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */ - SkeletalMesh -#endif /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */ - }; + const USkeletalMesh* HandMesh{VirtualHand->GetSkeletalMeshAsset()}; if (!IsValid(HandMesh)) { return FAnimInstanceProxy::Evaluate(Output); diff --git a/Source/SenseGloveConnectImpl/SenseGloveConnectImpl.Build.cs b/Source/SenseGloveConnectImpl/SenseGloveConnectImpl.Build.cs index d870984e..a2f083b3 100644 --- a/Source/SenseGloveConnectImpl/SenseGloveConnectImpl.Build.cs +++ b/Source/SenseGloveConnectImpl/SenseGloveConnectImpl.Build.cs @@ -89,10 +89,8 @@ public class SenseGloveConnectImpl : ModuleRules #if UE_5_1_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e")); #else - Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!"); + Debug.Assert(false, "Developing for Android on UE versions older than 5.1 is not supported!"); #endif #if UE_5_2_OR_LATER @@ -153,19 +151,13 @@ public class SenseGloveConnectImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64")); } -#if UE_5_0_OR_LATER else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) -#else - else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64) -#endif { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux")); LibraryName = string.Format("lib{0}.a", LibraryName); @@ -174,8 +166,6 @@ public class SenseGloveConnectImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif @@ -187,12 +177,10 @@ public class SenseGloveConnectImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64")); switch (Target.WindowsPlatform.Compiler) { -#if UE_5_0_OR_LATER case WindowsCompiler.VisualStudio2022: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143")); break; -#endif -#if ! UE_5_4_OR_LATER && UE_5_0_OR_LATER +#if ! UE_5_4_OR_LATER case WindowsCompiler.VisualStudio2019: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142")); break; @@ -240,10 +228,8 @@ public class SenseGloveConnectImpl : ModuleRules #if UE_5_1_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b")); -#elif UE_4_5_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e")); #else - Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!"); + Debug.Assert(false, "Developing for Android on UE versions older than 5.1 is not supported!"); #endif #if UE_5_2_OR_LATER @@ -304,19 +290,13 @@ public class SenseGloveConnectImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64")); } -#if UE_5_0_OR_LATER else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) -#else - else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64) -#endif { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux")); LibraryName = string.Format("lib{0}.a", LibraryName); @@ -325,8 +305,6 @@ public class SenseGloveConnectImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif @@ -338,12 +316,10 @@ public class SenseGloveConnectImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64")); switch (Target.WindowsPlatform.Compiler) { -#if UE_5_0_OR_LATER case WindowsCompiler.VisualStudio2022: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143")); break; -#endif -#if ! UE_5_4_OR_LATER && UE_5_0_OR_LATER +#if ! UE_5_4_OR_LATER case WindowsCompiler.VisualStudio2019: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142")); break; diff --git a/Source/SenseGloveCoreImpl/SenseGloveCoreImpl.Build.cs b/Source/SenseGloveCoreImpl/SenseGloveCoreImpl.Build.cs index f4bb9bd9..9dde177f 100644 --- a/Source/SenseGloveCoreImpl/SenseGloveCoreImpl.Build.cs +++ b/Source/SenseGloveCoreImpl/SenseGloveCoreImpl.Build.cs @@ -88,10 +88,8 @@ public class SenseGloveCoreImpl : ModuleRules #if UE_5_1_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e")); #else - Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!"); + Debug.Assert(false, "Developing for Android on UE versions older than 5.1 is not supported!"); #endif #if UE_5_2_OR_LATER @@ -152,19 +150,13 @@ public class SenseGloveCoreImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64")); } -#if UE_5_0_OR_LATER else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) -#else - else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64) -#endif { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux")); LibraryName = string.Format("lib{0}.a", LibraryName); @@ -173,8 +165,6 @@ public class SenseGloveCoreImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); -#elif UE_5_0_OR_LATER - LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif @@ -186,12 +176,10 @@ public class SenseGloveCoreImpl : ModuleRules LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64")); switch (Target.WindowsPlatform.Compiler) { -#if UE_5_0_OR_LATER case WindowsCompiler.VisualStudio2022: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143")); break; -#endif -#if ! UE_5_4_OR_LATER && UE_5_0_OR_LATER +#if ! UE_5_4_OR_LATER case WindowsCompiler.VisualStudio2019: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142")); break; diff --git a/Source/ThirdParty/lib/android/r25b/arm64/debug/libsgcore.a b/Source/ThirdParty/lib/android/r25b/arm64/debug/libsgcore.a index 6d5ef37d..98286cae 100644 --- a/Source/ThirdParty/lib/android/r25b/arm64/debug/libsgcore.a +++ b/Source/ThirdParty/lib/android/r25b/arm64/debug/libsgcore.a @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9e36d707fc8d88cb0484ca7992cf76d6bfd9611d554a1ced36e8f77ebda36f33 +oid sha256:7bab78fd343f19b196756773ccc21d7bce30dee20a3ac608f990298eb7b30868 size 15512436 diff --git a/Source/ThirdParty/lib/android/r25b/arm64/release/libsgcore.a b/Source/ThirdParty/lib/android/r25b/arm64/release/libsgcore.a index 5afdad6d..023e2dcb 100644 --- a/Source/ThirdParty/lib/android/r25b/arm64/release/libsgcore.a +++ b/Source/ThirdParty/lib/android/r25b/arm64/release/libsgcore.a @@ -1,3 +1,3 @@ version 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