add a new android deployment third-party tutorial for ue 5.7
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@@ -81,6 +81,7 @@ This minor release focuses on delivering performance improvements, made possible
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- Added [{fmt} Formatting Library License](../license/fmt-formatting-library.html) section.
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- Added [Loguru Logging Library License](../license/loguru-loggin-library.html) section.
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- Updated [Setting up the Touch System](../getting-started/setup-touch-system/index.html) section to reflect the recent touch system changes.
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- Added [a third-party tutorial to the Android Standalone Mode Deployment](../misc/android-standalone-deployment/third-party-tutorials/) section for UE `5.7` which provides a one-click Android development and build environment setup, instructions on how to setup and use the new UE `5.7` project launcher, and how to enabled OpenXR hand-tracking support on Meta Quest and HTC VIVE devices.
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## [2.6.3] - 2025-06-27
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@@ -1,5 +1,17 @@
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# Third-Party Tutorials: Android Standalone Mode Deployment
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## On-Click Unreal Engine 5.7 Android Packaging & APK Build Tutorial | Meta Quest & HTC VIVE Standalone
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This tutorial provides a complete, streamlined guide to packaging and deploying Unreal Engine 5.7 projects to Android devices in standalone mode, with full support for Meta Quest and HTC VIVE headsets. Viewers learn how to correctly install and configure every required component, including Android Studio, SDK, NDK, JDK, and Visual Studio, using either a manual setup, or an open-source one-click PowerShell installer featured in the video.
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The tutorial walks through creating a fresh Unreal Engine VR Template project, configuring Android project settings, enabling ADB device debugging, and generating a working APK using the updated Project Launcher workflow in UE 5.7. It also covers how to integrate the Meta XR and HTC VIVE OpenXR plugins to ensure proper VR recognition and hand-tracking functionality on each platform.
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By the end, developers understand how to go from a blank project to a fully packaged and deployable Android APK, with functioning VR, correct device targeting, and reliable deployment pipelines on both Meta Quest and HTC VIVE standalone headsets.
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<div style="margin: 0 auto; width: 560px;">
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<iframe width="560" height="315" src="https://www.youtube.com/embed/SCtAfDeWXBM" frameborder="0" allowfullscreen></iframe>
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</div>
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## Build & Deploy Unreal Engine 5.5 Projects APK to Android & Meta Quest 3S/3/Pro/2 in Standalone Mode
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This video will guide you through the process of building and deploying an Unreal Engine 5.5 project (or any version newer than `4.24`) to Android Standalone Mode for Meta Quest 2 and Quest 3 devices. The steps outlined here should also apply to other Android-based VR headsets.
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