fix runuat build issues for ue 5.2
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@@ -1194,7 +1194,7 @@ bool FSGXRTracker::GetControllerOrientationAndPosition(const int32 ControllerInd
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}
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2
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const FName& MotionSource{GetEControllerHandEnumName(DeviceHand)};
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const FName& MotionSource{FImpl::GetEControllerHandEnumName(DeviceHand)};
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#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2 */
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FTransform ControllerTransform;
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@@ -1222,7 +1222,7 @@ ETrackingStatus FSGXRTracker::GetControllerTrackingStatus(const int32 Controller
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}
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2
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const FName& MotionSource{GetEControllerHandEnumName(DeviceHand)};
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const FName& MotionSource{FImpl::GetEControllerHandEnumName(DeviceHand)};
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#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2 */
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const FImpl::FSGMotionSourceInfo* KeyPointInfoPtr{Pimpl->MotionSourceToKeypointMap.Find(MotionSource)};
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