refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility
This commit is contained in:
@@ -54,7 +54,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
|
||||
## Planned Features Completion Status
|
||||
|
||||
### Implemented as of v2.1.0
|
||||
### Implemented as of v2.2.0
|
||||
|
||||
- [X] Full SenseGlove low-level core API access through Unreal C++.
|
||||
- [X] Full SenseGlove low-level core API access through Blueprint.
|
||||
@@ -83,13 +83,13 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
- [X] A default hand mesh rigged with the standard SenseGlove default hand pose.
|
||||
- [X] A fallback to HMD and wrist tracker hardware auto-detection mechanism when automatic detection of the wrist tracker hardware is desired.
|
||||
- [X] OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support.
|
||||
- [X] FXRMotionControllerData compatible hand animation system.
|
||||
- [X] FXRMotionControllerData compatible wrist tracking system.
|
||||
- [X] FXRMotionControllerData compatible hand interaction manipulation system.
|
||||
- [X] Ability to fallback to hand tracking when a glove is not present and use the bare hands for interactions, or a combination of glove and hand tracking if no motion controller input is detected.
|
||||
|
||||
### Upcoming features planned for the v2.2.0 release
|
||||
### Upcoming features planned for the v2.3.0 release
|
||||
|
||||
- [ ] FXRMotionControllerData compatible hand animation system.
|
||||
- [ ] FXRMotionControllerData compatible wrist tracking system.
|
||||
- [ ] FXRMotionControllerData compatible hand interaction manipulation system.
|
||||
- [ ] Ability to fallback to hand tracking when a glove is not present and use the bare hands for interactions.
|
||||
|
||||
### Planned features long-term
|
||||
|
||||
|
||||
Reference in New Issue
Block a user