refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility
This commit is contained in:
@@ -36,6 +36,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "HeadMountedDisplayTypes.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
|
||||
@@ -48,8 +49,7 @@ class SENSEGLOVEDEBUG_API FSGDebugVirtualHand final
|
||||
public:
|
||||
static void Draw(
|
||||
const UWorld* World,
|
||||
const FVector& WristLocation, const FRotator& WristRotation,
|
||||
const TArray<TArray<FVector>>& JointPositions, const TArray<TArray<FRotator>>& JointRotations,
|
||||
const FXRMotionControllerData& MotionControllerData,
|
||||
const FSGDebugVirtualHandSettings& Settings);
|
||||
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user