From 8458e12d0b4fa549e90b9205309e0caf95fcca05 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Fri, 17 May 2024 11:38:04 +0200 Subject: [PATCH] bump the plugin version to v2.0.4 --- CHANGELOG.md | 9 +++++++++ README.md | 8 ++++---- SenseGlove.uplugin | 2 +- 3 files changed, 14 insertions(+), 5 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4241864f..1e1801f8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -29,6 +29,15 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track - Dropped support for Unreal Engine 5.1 and Epic Native Toolchain v20 (used to build UE 5.0 and 5.1 Linux dependencies). - Removed ASGVirtualHandActor as it was experimental and we no longer maintain it and haven't been doing so for a long time. +## [2.0.4] - 2024-05-17 + +This is a bugfix release with no actual plugin's code change. + +### Fixed + +- Fix our in-house Unreal Engine Marketplace submission tool's configurations where the Content folder (containing the Allbreaker hand model) is mistakenly ignored during the submission. This release reintroduces the Virtual Hand Model and its material missing from the previous release. +- Fix the SenseGlove.uproject's wrong versioning submitted to the Unreal Engine Marketplace. + ## [2.0.3] - 2024-05-15 This is a bugfix release addressing mostly RunUAT build issues on Unreal Engine 5.4. diff --git a/README.md b/README.md index b2513697..63e85ab6 100644 --- a/README.md +++ b/README.md @@ -8,9 +8,9 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib | | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Android (NDK)** | **UE Marketplace Version** | **Azure DevOps Version** | |----------|:-----------------------:|:-----------------------:|:-----------------------:|:-----------------------------------:|:------------------------------------:|:-----------------:|:--------------------------:|:------------------------:| -| **5.4** | ❌ | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.3 | ✅ v2.0.3 | -| **5.3** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.3 | ✅ v2.0.3 | -| **5.2** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.3 | ✅ v2.0.3 | +| **5.4** | ❌ | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.4 | ✅ v2.0.4 | +| **5.3** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.4 | ✅ v2.0.4 | +| **5.2** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.4 | ✅ v2.0.4 | | **5.1** | ❌ | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x (r25b) | ⚠️ v2.0.1 | ⚠️ v2.0.2 | | **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 | | **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 | @@ -54,7 +54,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an ## Planned Features Completion Status -### Implemented as of v2.0.3 +### Implemented as of v2.0.4 - [X] Full SenseGlove low-level core API access through Unreal C++. - [X] Full SenseGlove low-level core API access through Blueprint. diff --git a/SenseGlove.uplugin b/SenseGlove.uplugin index 2660a9f2..758c78a9 100644 --- a/SenseGlove.uplugin +++ b/SenseGlove.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, "Version": 1, - "VersionName": "2.0.3", + "VersionName": "2.0.4", "FriendlyName": "SenseGlove", "Description": "Integrating the SenseGlove haptic controller into Unreal Engine", "Category": "Virtual Reality",