From 8589e011217579b8753427f45e0ff65be2f61876 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Thu, 26 Oct 2023 14:40:38 +0200 Subject: [PATCH] restructure the planned features completion status --- README.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 84caabcf..b0ec04c6 100644 --- a/README.md +++ b/README.md @@ -55,12 +55,12 @@ Please note that modules postfixed with **Impl** are intended for interal use an ## Planned Features Completion Status -- [ ] A default hand mesh rigged with the standard SenseGlove default hand pose. +### Implemented as of v1.9.1 + - [X] Full SenseGlove low-level core API access through Unreal C++. - [X] Full SenseGlove low-level core API access through Blueprint. - [X] DK 1 Support. - [X] Nova 1 Support. -- [ ] Nova 2 Support. - [X] Support for Microsoft Windows as a development platform. - [X] Support for GNU/Linux as a development platform. - [X] Support for Microsoft Windows as a deployment platform. @@ -80,7 +80,15 @@ Please note that modules postfixed with **Impl** are intended for interal use an - [X] Easy wrist/hand tracking debugging using the SenseGlove Debug module. - [X] A generic Settings module with the ability to override settings. - [X] C++/Blueprint interaction events such as OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch. + +### Upcoming features planned for the v2.0.0 release + +- [ ] A default hand mesh rigged with the standard SenseGlove default hand pose. - [ ] Hand tracking compatible with OpenXR (or other generic hand tracking format). +- [ ] Nova 2 Support. + +### Planned features long-term + - [ ] Get tracking input from sources other than a SenseGlove device. - [ ] Be able to assign behaviors to different objects (meshes) in the scene (e.g. Slider, Hinge, basic Grabables, etc). - [ ] Make it so developers can define or extend their own behavior(s) to an object through Code / Blueprints (e.g. I want a car door that is like a slider, but follows a path rather than a straight line).