drop the prefix for internal typedefs

This commit is contained in:
Mamadou Babaei
2024-03-12 20:32:51 +01:00
parent a750097772
commit 872d77768b
@@ -135,8 +135,7 @@ FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArr
FSGArrayUtils::ToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(StartPositions) FSGArrayUtils::ToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(StartPositions)
}; };
Pimpl->BasicHandModel = FSGBasicHandModelImpl::FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), Pimpl->BasicHandModel = FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), MoveTemp(StartPositionsVector));
MoveTemp(StartPositionsVector));
} }
FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArray<TArray<float>>& Lengths, FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
@@ -155,9 +154,8 @@ FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArr
FSGArrayUtils::ToStdVector<FQuat, FSGQuatImpl::FQuatType, FSGQuatImpl, &FSGQuatImpl::ToQuat>(StartRotations) FSGArrayUtils::ToStdVector<FQuat, FSGQuatImpl::FQuatType, FSGQuatImpl, &FSGQuatImpl::ToQuat>(StartRotations)
}; };
Pimpl->BasicHandModel = FSGBasicHandModelImpl::FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), Pimpl->BasicHandModel = FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector),
MoveTemp(StartPositionsVector), MoveTemp(StartPositionsVector), MoveTemp(StartRotationsVector));
MoveTemp(StartRotationsVector));
} }
FSGBasicHandModelImpl::FSGBasicHandModelImpl(const FBasicHandModelType& BasicHandModel) FSGBasicHandModelImpl::FSGBasicHandModelImpl(const FBasicHandModelType& BasicHandModel)