drop the prefix for internal typedefs
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@@ -135,8 +135,7 @@ FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArr
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FSGArrayUtils::ToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(StartPositions)
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FSGArrayUtils::ToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(StartPositions)
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};
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};
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Pimpl->BasicHandModel = FSGBasicHandModelImpl::FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector),
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Pimpl->BasicHandModel = FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector), MoveTemp(StartPositionsVector));
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MoveTemp(StartPositionsVector));
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}
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}
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FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
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FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
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@@ -155,9 +154,8 @@ FSGBasicHandModelImpl::FSGBasicHandModelImpl(const bool bRightHanded, const TArr
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FSGArrayUtils::ToStdVector<FQuat, FSGQuatImpl::FQuatType, FSGQuatImpl, &FSGQuatImpl::ToQuat>(StartRotations)
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FSGArrayUtils::ToStdVector<FQuat, FSGQuatImpl::FQuatType, FSGQuatImpl, &FSGQuatImpl::ToQuat>(StartRotations)
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};
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};
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Pimpl->BasicHandModel = FSGBasicHandModelImpl::FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector),
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Pimpl->BasicHandModel = FBasicHandModelType(bRightHanded, MoveTemp(LengthsVector),
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MoveTemp(StartPositionsVector),
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MoveTemp(StartPositionsVector), MoveTemp(StartRotationsVector));
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MoveTemp(StartRotationsVector));
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}
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}
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FSGBasicHandModelImpl::FSGBasicHandModelImpl(const FBasicHandModelType& BasicHandModel)
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FSGBasicHandModelImpl::FSGBasicHandModelImpl(const FBasicHandModelType& BasicHandModel)
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