remove redundant reset to ref pose call
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@@ -121,10 +121,6 @@ bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
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return FAnimInstanceProxy::Evaluate(Output);
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return FAnimInstanceProxy::Evaluate(Output);
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}
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}
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// TODO
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// Necessary?
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Output.ResetToRefPose();
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FComponentSpacePoseContext PoseContext(Output.AnimInstanceProxy);
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FComponentSpacePoseContext PoseContext(Output.AnimInstanceProxy);
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PoseContext.Pose.InitPose(Output.Pose);
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PoseContext.Pose.InitPose(Output.Pose);
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