From 8bdebf4834354f4a353975035021018553550378 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Sun, 27 Nov 2022 14:13:00 +0100 Subject: [PATCH] fix readme typos and errors --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 347e4b03..b1df9db7 100644 --- a/README.md +++ b/README.md @@ -61,17 +61,17 @@ Source │ ├── SenseGlove (the UE-specific high-level API) │ - ├── SenseGloveBuildHacks (uses Excepttions and RTTI, internally used for compiler-specific build hacks) + ├── SenseGloveBuildHacks (uses Exceptions and RTTI, internally used for compiler-specific build hacks) │ - ├── SenseGloveConnect (exposes part of the SGConnect low-level API to C++ and Blueprints) + ├── SenseGloveConnect (exposes part of the SGConnect low-level API to C++) │ - ├── SenseGloveConnectImpl (uses Excepttions and RTTI, intended for internal use only) + ├── SenseGloveConnectImpl (uses Exceptions and RTTI, intended for internal use only) │ ├── SenseGloveConnectKismet (SGConnect functionality exposed to Blueprints) │ - ├── SenseGloveCore (exposes part of the SGCoreCpp low-level API to C++ and Blueprints) + ├── SenseGloveCore (exposes part of the SGCoreCpp low-level API to C++) │ - ├── SenseGloveCoreImpl (uses Excepttions and RTTI, intended for internal use only) + ├── SenseGloveCoreImpl (uses Exceptions and RTTI, intended for internal use only) │ ├── SenseGloveCoreKismet (SGCoreCpp functionality exposed to Blueprints) │ @@ -170,4 +170,4 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the [MIT ### Third-Party Licenses -Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please. \ No newline at end of file +Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.