replace all bitfield uproperties with booleans

This commit is contained in:
Mamadou Babaei
2024-08-16 16:44:27 +02:00
parent 6ea5171c28
commit 8ed1746a09
22 changed files with 48 additions and 47 deletions
@@ -148,7 +148,7 @@ struct USGVirtualHandComponent::FImpl
FORCEINLINE bool ShouldDrawDebugVirtualHand() const
{
const FSGVirtualHandDebuggingSettings& Settings{Owner->GetVirtualHandSettings().DebuggingSettings};
const bool bDraw = !!Settings.bDrawDebugVirtualHand
const bool bDraw = Settings.bDrawDebugVirtualHand
&& Settings.DrawingMode != ESGDebugVirtualHandDrawingMode::None;
return bDraw;
}
@@ -280,7 +280,7 @@ FSGVirtualHandSettings USGVirtualHandComponent::GetVirtualHandSettings() const
}
const FSGVirtualHandSettings VirtualHandSettings{
!!VirtualHandSettingsOverrides.bVisibleWhenHandDataUnavailable,
VirtualHandSettingsOverrides.bVisibleWhenHandDataUnavailable,
VirtualHandSettingsOverrides.AnimationSettings,
VirtualHandSettingsOverrides.DebuggingSettings,
VirtualHandSettingsOverrides.GrabSettings,
@@ -362,7 +362,7 @@ void USGVirtualHandComponent::UninitializeComponent()
const USGGloveTracker* GloveTracker{USGGloveTracker::GetInstance(GetOuter())};
USGHapticGlove* Glove{IsValid(GloveTracker) ? GloveTracker->GetGlove(IsRight()) : nullptr};
const bool bAutoStopHaptics = !!GetVirtualHandSettings().HapticsSettings.bAutoStopAllHapticsOnEndPlay;
const bool bAutoStopHaptics = GetVirtualHandSettings().HapticsSettings.bAutoStopAllHapticsOnEndPlay;
if (IsValid(Glove) && Glove->IsConnected() && bAutoStopHaptics)
{
Glove->StopHaptics();
@@ -382,7 +382,7 @@ void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
const USGGloveTracker* GloveTracker{USGGloveTracker::GetInstance(GetOuter())};
USGHapticGlove* Glove{IsValid(GloveTracker) ? GloveTracker->GetGlove(IsRight()) : nullptr};
const bool bAutoStopHaptics = !!GetVirtualHandSettings().HapticsSettings.bAutoStopAllHapticsOnEndPlay;
const bool bAutoStopHaptics = GetVirtualHandSettings().HapticsSettings.bAutoStopAllHapticsOnEndPlay;
if (IsValid(Glove) && Glove->IsConnected() && bAutoStopHaptics)
{
Glove->StopHaptics();
@@ -577,7 +577,7 @@ void USGVirtualHandComponent::FImpl::OverridePluginSettingsPropertyChanged()
const FSGVirtualHandSettings& PluginVirtualHandSettings{Settings->GetVirtualHandSettings()};
Owner->VirtualHandSettingsOverrides.bVisibleWhenHandDataUnavailable =
!!PluginVirtualHandSettings.bVisibleWhenHandDataUnavailable;
PluginVirtualHandSettings.bVisibleWhenHandDataUnavailable;
Owner->VirtualHandSettingsOverrides.AnimationSettings = PluginVirtualHandSettings.AnimationSettings;
Owner->VirtualHandSettingsOverrides.DebuggingSettings = PluginVirtualHandSettings.DebuggingSettings;
Owner->VirtualHandSettingsOverrides.GrabSettings = PluginVirtualHandSettings.GrabSettings;
@@ -743,7 +743,7 @@ void USGVirtualHandComponent::FImpl::UpdateVisibility()
&& MotionControllerData.DeviceVisualType == EXRVisualType::Hand;
const bool bHandVisible = Owner->IsVisible();
const bool bShouldBeVisibleWhenHandDataUnavailable =
!!Owner->GetVirtualHandSettings().bVisibleWhenHandDataUnavailable;
Owner->GetVirtualHandSettings().bVisibleWhenHandDataUnavailable;
bool bSetNewVisibility = false;
@@ -226,7 +226,7 @@ void USGWristTrackerComponent::TickComponent(
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
if (!!GetWristTrackingSettings().DebuggingSettings.bDrawDebugWristTracker)
if (GetWristTrackingSettings().DebuggingSettings.bDrawDebugWristTracker)
{
Pimpl->DrawDebugWristTracker();
}
@@ -65,7 +65,7 @@ private:
EAttachmentRule AttachmentScaleRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bAttachmentWeldSimulatedBodies : 1;
bool bAttachmentWeldSimulatedBodies;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
FName AttachmentSocketName;
@@ -80,10 +80,10 @@ private:
EDetachmentRule DetachmentScaleRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bDetachmentCallModify : 1;
bool bDetachmentCallModify;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bAffectPhysicsState : 1;
bool bAffectPhysicsState;
private:
struct FImpl;
@@ -129,7 +129,7 @@ public:
FORCEINLINE bool GetAttachmentWeldSimulatedBodies() const
{
return !!bAttachmentWeldSimulatedBodies;
return bAttachmentWeldSimulatedBodies;
}
FORCEINLINE void SetAttachmentWeldSimulatedBodies(const bool bInAttachmentWeldSimulatedBodies)
@@ -179,7 +179,7 @@ public:
FORCEINLINE bool GetDetachmentInCallModify() const
{
return !!bDetachmentCallModify;
return bDetachmentCallModify;
}
FORCEINLINE void SetDetachmentInCallModify(const bool bInDetachmentCallModify)
@@ -189,7 +189,7 @@ public:
FORCEINLINE bool GetAffectPhysicsState() const
{
return !!bAffectPhysicsState;
return bAffectPhysicsState;
}
FORCEINLINE void SetAffectPhysicsState(const bool bInAffectPhysicsState)
@@ -95,7 +95,7 @@ private:
private:
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bRight : 1;
bool bRight;
/**
* Overrides the plugin's virtual hand settings.
@@ -119,14 +119,14 @@ public:
FORCEINLINE bool IsRight() const
{
return !!bRight;
return bRight;
}
void SetRight(const bool bInRight);
FORCEINLINE bool OverridesPluginVirtualHandSettings() const
{
return !!VirtualHandSettingsOverrides.bOverridePluginSettings;
return VirtualHandSettingsOverrides.bOverridePluginSettings;
}
FORCEINLINE const FSGVirtualHandSettingsOverrides& GetVirtualHandSettingsOverrides() const
@@ -93,7 +93,7 @@ private:
private:
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bRight : 1;
bool bRight;
/**
* Overrides the plugin's wrist tracking settings.
@@ -116,14 +116,14 @@ public:
FORCEINLINE bool IsRight() const
{
return !!bRight;
return bRight;
}
void SetRight(const bool bInRight);
FORCEINLINE bool OverridesPluginWristTrackingSettings() const
{
return !!WristTrackingSettingsOverrides.bOverridePluginSettings;
return WristTrackingSettingsOverrides.bOverridePluginSettings;
}
FORCEINLINE const FSGWristTrackingSettingsOverrides& GetWristTrackingSettingsOverrides() const
@@ -51,7 +51,7 @@ class SENSEGLOVEBACKEND_API USGBackend : public UEngineSubsystem
private:
UPROPERTY(Transient)
uint8 bBackendInitialized : 1;
bool bBackendInitialized;
public:
static USGBackend* GetInstance();
@@ -73,7 +73,7 @@ public:
public:
FORCEINLINE bool IsBackendInitialized() const
{
return !!bBackendInitialized;
return bBackendInitialized;
}
bool InitializeBackend();
@@ -58,7 +58,7 @@ public:
FColor Color;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Cube")
uint8 bPersistentLines : 1;
bool bPersistentLines;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Cube")
float LifeTimeModifier;
@@ -63,7 +63,7 @@ public:
FColor ZAxisColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo")
uint8 bPersistentLines : 1;
bool bPersistentLines;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo")
float LifeTimeModifier;
@@ -55,14 +55,14 @@ public:
* between motion sources from different device types.
*/
UPROPERTY(Config, EditDefaultsOnly, Category="Hand Tracking")
uint8 bUseMoreSpecificMotionSourceNames : 1;
bool bUseMoreSpecificMotionSourceNames;
/**
* If true hand tracking supports the 'Left' and 'Right' legacy motion sources. If false it does not. False is
* recommended unless you need legacy compatibility in an older unreal projects.
*/
UPROPERTY(Config, EditDefaultsOnly, Category="Hand Tracking")
uint8 bSupportLegacyControllerMotionSources : 1;
bool bSupportLegacyControllerMotionSources;
public:
FSGHandTrackingSettings();
@@ -55,7 +55,7 @@ public:
* like this behavior for whatever reason, consider disabling this option.
*/
UPROPERTY(Config, EditDefaultsOnly, Category="Initialization")
uint8 bValidateIfDefaultClassesAreSGCompliant : 1;
bool bValidateIfDefaultClassesAreSGCompliant;
public:
FSGInitializationSettings();
@@ -59,7 +59,7 @@ public:
* supported by the HMD device.
*/
UPROPERTY(Config, EditDefaultsOnly, Category="Tracking")
uint8 bFallbackToHandTrackingIfNoGloveDetected : 1;
bool bFallbackToHandTrackingIfNoGloveDetected;
UPROPERTY(Config, EditDefaultsOnly, Category="Tracking")
FSGGloveTrackingSettings GloveTrackingSettings;
@@ -57,7 +57,7 @@ public:
FRotator AnimationBoneRotationCorrectionOffset;
UPROPERTY(Config, EditDefaultsOnly, Category="Animation")
uint8 bShouldAnimationApplyBoneLocation : 1;
bool bShouldAnimationApplyBoneLocation;
public:
FSGVirtualHandAnimationSettings();
@@ -54,7 +54,7 @@ struct SENSEGLOVESETTINGS_API FSGVirtualHandDebuggingSettings
public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Debugging")
uint8 bDrawDebugVirtualHand : 1;
bool bDrawDebugVirtualHand;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debugging",
meta=(EditCondition="bDrawDebugVirtualHand", EditConditionHides))
@@ -52,7 +52,7 @@ struct SENSEGLOVESETTINGS_API FSGVirtualHandHapticsSettings
public:
UPROPERTY(Config, EditDefaultsOnly, Category="Haptics")
uint8 bAutoStopAllHapticsOnEndPlay : 1;
bool bAutoStopAllHapticsOnEndPlay;
public:
FSGVirtualHandHapticsSettings();
@@ -57,7 +57,7 @@ struct SENSEGLOVESETTINGS_API FSGVirtualHandSettings
public:
UPROPERTY(Config, EditDefaultsOnly, Category="Virtual Hand")
uint8 bVisibleWhenHandDataUnavailable : 1;
bool bVisibleWhenHandDataUnavailable;
UPROPERTY(Config, EditDefaultsOnly, Category="Virtual Hand")
FSGVirtualHandAnimationSettings AnimationSettings;
@@ -59,11 +59,11 @@ public:
* Determines whether to override the plugin's virtual hand settings or not.
*/
UPROPERTY(EditAnywhere, Category = "SenseGlove")
uint8 bOverridePluginSettings : 1;
bool bOverridePluginSettings;
UPROPERTY(EditAnywhere, Category = "SenseGlove",
meta=(EditCondition="bOverridePluginSettings", EditConditionHides))
uint8 bVisibleWhenHandDataUnavailable : 1;
bool bVisibleWhenHandDataUnavailable;
UPROPERTY(EditAnywhere, Category = "SenseGlove",
meta=(EditCondition="bOverridePluginSettings", EditConditionHides))
@@ -57,7 +57,7 @@ public:
* If enabled, draws debug Wrist trackers where possible.
*/
UPROPERTY(EditAnywhere, Category = "Debugging")
uint8 bDrawDebugWristTracker : 1;
bool bDrawDebugWristTracker;
/**
* Valid only if bDrawDebugGizmo is enabled.
@@ -56,7 +56,7 @@ public:
* Determines whether to override the plugin's wrist tracking settings or not.
*/
UPROPERTY(EditAnywhere, Category = "SenseGlove")
uint8 bOverridePluginSettings : 1;
bool bOverridePluginSettings;
UPROPERTY(EditAnywhere, Category = "SenseGlove",
meta=(EditCondition="bOverridePluginSettings", EditConditionHides))
@@ -60,7 +60,7 @@ bool FSGXRHandState::GetTransform(const EHandKeypoint Keypoint, FTransform& OutT
check(static_cast<int32>(Keypoint) < EHandKeypointCount);
OutTransform = KeypointTransforms[static_cast<uint32>(Keypoint)];
return !!bReceivedJointPoses;
return bReceivedJointPoses;
}
const FTransform& FSGXRHandState::GetTransform(const EHandKeypoint Keypoint) const
@@ -106,7 +106,7 @@ struct FSGXRTracker::FImpl
const USGSettings* Settings{USGSettings::GetInstance()};
ensureAlwaysMsgf(Settings, TEXT("The settings subsystem has not been initialized!"));
const bool bFallbackToHandTrackingIfNoGloveDetected =
!!Settings->GetTrackingSettings().bFallbackToHandTrackingIfNoGloveDetected;
Settings->GetTrackingSettings().bFallbackToHandTrackingIfNoGloveDetected;
return bFallbackToHandTrackingIfNoGloveDetected;
}
@@ -117,7 +117,7 @@ struct FSGXRTracker::FImpl
const bool bFallbackToHandTrackingIfNoGloveDetected = ShouldFallbackToHandTrackingIfNoGloveDetected();
const bool bUseMoreSpecificMotionSourceNames =
bFallbackToHandTrackingIfNoGloveDetected
? !!Settings->GetTrackingSettings().HandTrackingSettings.bUseMoreSpecificMotionSourceNames
? Settings->GetTrackingSettings().HandTrackingSettings.bUseMoreSpecificMotionSourceNames
: false;
return bUseMoreSpecificMotionSourceNames;
}
@@ -129,7 +129,7 @@ struct FSGXRTracker::FImpl
const bool bFallbackToHandTrackingIfNoGloveDetected = ShouldFallbackToHandTrackingIfNoGloveDetected();
const bool bSupportLegacyControllerMotionSources =
bFallbackToHandTrackingIfNoGloveDetected
? !!Settings->GetTrackingSettings().HandTrackingSettings.bSupportLegacyControllerMotionSources
? Settings->GetTrackingSettings().HandTrackingSettings.bSupportLegacyControllerMotionSources
: false;
return bSupportLegacyControllerMotionSources;
}
@@ -591,7 +591,7 @@ struct FSGXRTracker::FImpl
* Member variables
************************/
uint8 bHandTrackingAvailable : 1;
bool bHandTrackingAvailable;
PFN_xrCreateHandTrackerEXT XRCreateHandTrackerEXT;
PFN_xrDestroyHandTrackerEXT XRDestroyHandTrackerEXT;
@@ -1225,7 +1225,7 @@ bool FSGXRTracker::IsHandTrackingSupportedByDevice() const
const bool bFallbackToHandTrackingIfNoGloveDetected = FImpl::ShouldFallbackToHandTrackingIfNoGloveDetected();
const bool bAnyGloveConnected = FImpl::IsAnyGloveConnected();
const bool bHandTrackingAvailable = !!Pimpl->bHandTrackingAvailable;
const bool bHandTrackingAvailable = Pimpl->bHandTrackingAvailable;
const bool bHandTrackingSupportedByDevice =
bAnyGloveConnected || (bFallbackToHandTrackingIfNoGloveDetected && bHandTrackingAvailable);
@@ -1301,7 +1301,7 @@ const void* FSGXRTracker::OnCreateSession(const XrInstance InInstance, const XrS
const void* FSGXRTracker::OnBeginSession(const XrSession InSession, const void* InNext)
{
const bool bHandTrackingAvailable = !!Pimpl->bHandTrackingAvailable;
const bool bHandTrackingAvailable = Pimpl->bHandTrackingAvailable;
if (bHandTrackingAvailable)
{
@@ -1462,7 +1462,7 @@ ETrackingStatus FSGXRTracker::GetControllerTrackingStatus(const int32 Controller
if (bFallbackToHandTrackingIfNoGloveDetected)
{
const FSGXRHandState& HandState{bRight ? GetRightHandState() : GetLeftHandState()};
return !!HandState.bReceivedJointPoses ? ETrackingStatus::Tracked : ETrackingStatus::NotTracked;
return HandState.bReceivedJointPoses ? ETrackingStatus::Tracked : ETrackingStatus::NotTracked;
}
return ETrackingStatus::NotTracked;
@@ -1545,7 +1545,7 @@ bool FSGXRTracker::IsHandTrackingStateValid() const
{
const bool bFallbackToHandTrackingIfNoGloveDetected = FImpl::ShouldFallbackToHandTrackingIfNoGloveDetected();
const bool bHandTrackingAvailable = !!Pimpl->bHandTrackingAvailable;
const bool bHandTrackingAvailable = Pimpl->bHandTrackingAvailable;
const bool bAnyGloveConnected = FImpl::IsAnyGloveConnected();
const bool bHandTrackingStateValid =
@@ -1717,7 +1717,7 @@ bool FSGXRTracker::FImpl::CanOutputTrackingData(const EControllerHand Hand) cons
{
const bool bFallbackToHandTrackingIfNoGloveDetected = ShouldFallbackToHandTrackingIfNoGloveDetected();
const bool bIsHandTrackingAvailable = !!bHandTrackingAvailable;
const bool bIsHandTrackingAvailable = bHandTrackingAvailable;
bool bGloveConnected = false;
if (Hand == EControllerHand::Left)
@@ -56,7 +56,7 @@ public:
float Radii[EHandKeypointCount];
uint8 bReceivedJointPoses : 1;
bool bReceivedJointPoses;
public:
FSGXRHandState();