update senseglove libraries to v2.2.1-ca2f23d with per engine segregated android ndk support

This commit is contained in:
Mamadou Babaei
2023-03-28 10:34:23 +02:00
parent 0ea98272a9
commit 94301a321c
107 changed files with 188 additions and 144 deletions
+4 -2
View File
@@ -9,15 +9,17 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- Partial implementation for the Vitual Hand Model
- Partial implementation for the Vitual Hand Model.
- Segregate Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1).
### Changed
- SenseGlove libraries have been updated to v2.2.0-eed9611.
- SenseGlove libraries have been updated to v2.2.1-ca2f23d.
### Removed
- Remove ~4000 archaic lines of pre-public-release dead code.
- Drop Android NDK r21b binaries used by the older engine versions.
## [1.1.1] - 2023-02-07
@@ -89,6 +89,14 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
#if UE_5_1_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
#else
Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
#endif
foreach (string Arch in Architectures)
{
if (Arch == "-arm64")
@@ -213,6 +221,14 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
#if UE_5_1_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
#else
Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
#endif
foreach (string Arch in Architectures)
{
if (Arch == "-arm64")
@@ -88,6 +88,14 @@ public class SenseGloveCoreImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
#if UE_5_1_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
#else
Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
#endif
foreach (string Arch in Architectures)
{
if (Arch == "-arm64")
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