fix incorrect toolchain linkage for ue 5.7 linux arm64 builds

This commit is contained in:
Mamadou Babaei
2026-02-17 13:20:54 +01:00
parent a2cee0762d
commit 944a7da804
11 changed files with 38 additions and 10 deletions
@@ -99,7 +99,9 @@ public class SGSerialThirdPartyLibs : ModuleRules
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
#if UE_5_6_OR_LATER
#if UE_5_7_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v26"));
#elif UE_5_6_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
#elif UE_5_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));