fix wrong kismet script names and class exports

This commit is contained in:
Mamadou Babaei
2024-08-16 16:37:25 +02:00
parent b69a95eb58
commit 94b37dc4eb
44 changed files with 44 additions and 44 deletions
@@ -43,7 +43,7 @@
* Methods in subclasses are expected to be static, and no methods should be added to this base class.
*/
UCLASS(Abstract, MinimalAPI)
class USGBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
class SENSEGLOVEKISMET_API USGBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
};
@@ -42,7 +42,7 @@
class USGGameUserSettings;
UCLASS(meta=(ScriptName = "SesneGloveGameUserSettingsKismetLibrary"))
UCLASS(meta=(ScriptName = "SenseGloveGameUserSettingsKismetLibrary"))
class SENSEGLOVEKISMET_API UGameUserSettingsKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
@@ -42,7 +42,7 @@
class AActor;
class USGGrabComponent;
UCLASS(meta=(ScriptName = "SesneGloveGrabComponentKismetLibrary"))
UCLASS(meta=(ScriptName = "SenseGloveGrabComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UGrabComponentKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
@@ -54,7 +54,7 @@ class ASGPawn;
class USGVirtualHandComponent;
class USGWristTrackerComponent;
UCLASS(meta=(ScriptName = "SesneGlovePawnKismetLibrary"))
UCLASS(meta=(ScriptName = "SenseGlovePawnKismetLibrary"))
class SENSEGLOVEKISMET_API UPawnKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
@@ -42,7 +42,7 @@
class AActor;
class USGTouchComponent;
UCLASS(meta=(ScriptName = "SesneGloveTouchComponentKismetLibrary"))
UCLASS(meta=(ScriptName = "SenseGloveTouchComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UTouchComponentKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
@@ -53,7 +53,7 @@ class USGVirtualHandComponent;
class USGHandPose;
class USGHapticGlove;
UCLASS(meta=(ScriptName = "SesneGloveVirtualHandComponentKismetLibrary"))
UCLASS(meta=(ScriptName = "SenseGloveVirtualHandComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UVirtualHandComponentKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
@@ -46,7 +46,7 @@ class USkeletalMeshComponent;
class USGWristTrackerComponent;
UCLASS(meta=(ScriptName = "SesneGloveWristTrackerComponentKismetLibrary"))
UCLASS(meta=(ScriptName = "SenseGloveWristTrackerComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UWristTrackerComponentKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()