rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable

This commit is contained in:
Mamadou Babaei
2024-08-16 18:00:57 +02:00
parent a7fb0e2644
commit 97928ce80a
2 changed files with 3 additions and 3 deletions
@@ -81,9 +81,9 @@ bool UVirtualHandComponentKismetLibrary::IsVisibleWhenHandDataUnavailable(
} }
void UVirtualHandComponentKismetLibrary::SetVisibleWhenHandDataUnavailable( void UVirtualHandComponentKismetLibrary::SetVisibleWhenHandDataUnavailable(
USGVirtualHandComponent* VirtualHandComponent, const bool bInIsVisibleWhenHandDataUnavailable) USGVirtualHandComponent* VirtualHandComponent, const bool bInVisibleWhenHandDataUnavailable)
{ {
VirtualHandComponent->SetVisibleWhenHandDataUnavailable(bInIsVisibleWhenHandDataUnavailable); VirtualHandComponent->SetVisibleWhenHandDataUnavailable(bInVisibleWhenHandDataUnavailable);
} }
const FRotator& UVirtualHandComponentKismetLibrary::GetAnimationBoneRotationCorrectionOffset( const FRotator& UVirtualHandComponentKismetLibrary::GetAnimationBoneRotationCorrectionOffset(
@@ -85,7 +85,7 @@ public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Virtual Hand Component") UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Virtual Hand Component")
static void SetVisibleWhenHandDataUnavailable(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent, static void SetVisibleWhenHandDataUnavailable(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent,
bool bInIsVisibleWhenHandDataUnavailable); bool bInVisibleWhenHandDataUnavailable);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component") UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
static const FRotator& GetAnimationBoneRotationCorrectionOffset( static const FRotator& GetAnimationBoneRotationCorrectionOffset(