From 9b1b449867dba03683739b1de1d854c390d83900 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Thu, 23 Mar 2023 18:34:18 +0100 Subject: [PATCH] clean up editor code from the virtual hand actor in order to fix wrist tracking issues --- .../GameFramework/SGVirtualHandActor.cpp | 65 +------------------ .../GameFramework/SGVirtualHandActor.h | 10 --- 2 files changed, 1 insertion(+), 74 deletions(-) diff --git a/Source/SenseGlove/Private/SenseGlove/GameFramework/SGVirtualHandActor.cpp b/Source/SenseGlove/Private/SenseGlove/GameFramework/SGVirtualHandActor.cpp index dbf4d0d7..f5cf61d9 100644 --- a/Source/SenseGlove/Private/SenseGlove/GameFramework/SGVirtualHandActor.cpp +++ b/Source/SenseGlove/Private/SenseGlove/GameFramework/SGVirtualHandActor.cpp @@ -63,14 +63,6 @@ struct ASGVirtualHandActor::FImpl /************************ * Methods ************************/ - - bool IsEditor() const; - - FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const - { - ensureAlwaysMsgf(IsValid(Owner->VirtualHand), TEXT("Invalid VirtualHand object!")); - return Owner->VirtualHand; - } }; ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitializer) @@ -111,39 +103,6 @@ void ASGVirtualHandActor::BeginPlay() }); } -void ASGVirtualHandActor::Tick(const float DeltaSeconds) -{ -#if WITH_EDITOR - if (Pimpl->IsEditor()) - { - EditorTick(DeltaSeconds); - return; - } -#endif - - Super::Tick(DeltaSeconds); - - WristTracker->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void - { - VirtualHand->SetRelativeLocation(Location); - }); - - WristTracker->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void - { - VirtualHand->SetRelativeRotation(Rotation); - }); -} - -bool ASGVirtualHandActor::ShouldTickIfViewportsOnly() const -{ - if (VirtualHand->bTickInEditor && Pimpl->IsEditor()) - { - return true; - } - - return false; -} - void ASGVirtualHandActor::PreInitializeComponents() { Super::PreInitializeComponents(); @@ -151,17 +110,6 @@ void ASGVirtualHandActor::PreInitializeComponents() WristTracker->SetRight(VirtualHand->IsRight()); } -void ASGVirtualHandActor::OnConstruction(const FTransform& Transform) -{ - Super::OnConstruction(Transform); - - WristTracker->SetRight(VirtualHand->IsRight()); -} - -void ASGVirtualHandActor::EditorTick(float DeltaSeconds) -{ -} - bool ASGVirtualHandActor::IsLeft() const { return WristTracker->IsLeft() && VirtualHand->IsLeft(); @@ -180,7 +128,7 @@ void ASGVirtualHandActor::SetRight(const bool bRight) bool ASGVirtualHandActor::IsGloveConnected() const { - return GetVirtualHand()->IsGloveConnected(); + return VirtualHand->IsGloveConnected(); } ASGVirtualHandActor::FImpl::FImpl(ASGVirtualHandActor* InOwner) @@ -190,17 +138,6 @@ ASGVirtualHandActor::FImpl::FImpl(ASGVirtualHandActor* InOwner) ASGVirtualHandActor::FImpl::~FImpl() = default; -bool ASGVirtualHandActor::FImpl::IsEditor() const -{ - const UWorld* World{Owner->GetWorld()}; - if (World && World->WorldType == EWorldType::Editor) - { - return true; - } - - return false; -} - void ASGVirtualHandActor::FImplDeleter::operator()(const FImpl* P) const { delete P; diff --git a/Source/SenseGlove/Public/SenseGlove/GameFramework/SGVirtualHandActor.h b/Source/SenseGlove/Public/SenseGlove/GameFramework/SGVirtualHandActor.h index e34c76ce..a292c9dd 100644 --- a/Source/SenseGlove/Public/SenseGlove/GameFramework/SGVirtualHandActor.h +++ b/Source/SenseGlove/Public/SenseGlove/GameFramework/SGVirtualHandActor.h @@ -96,18 +96,8 @@ protected: public: virtual void BeginPlay() override; - - virtual void Tick(float DeltaSeconds) override; - - virtual bool ShouldTickIfViewportsOnly() const override; - virtual void PreInitializeComponents() override; - virtual void OnConstruction(const FTransform& Transform) override; - -protected: - virtual void EditorTick(float DeltaSeconds); - public: bool IsLeft() const; bool IsRight() const;