include Runtime/Launch/Resources/Version.h only where it matters
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@@ -44,7 +44,6 @@
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#include "Containers/UnrealString.h"
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#include "Engine/SkeletalMesh.h"
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#include "Math/Rotator.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "SenseGlove/Components/SGVirtualHandComponent.h"
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@@ -40,6 +40,7 @@
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#include "HeadMountedDisplayTypes.h"
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#include "Math/Quat.h"
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#include "Math/Transform.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/NameTypes.h"
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@@ -44,6 +44,7 @@
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#include "Math/Transform.h"
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#include "Misc/AssertionMacros.h"
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#include "ReferenceSkeleton.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/NameTypes.h"
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@@ -40,6 +40,7 @@
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "MotionControllerComponent.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "Templates/UniquePtr.h"
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#include "SGSettings/SGWristTrackingSettings.h"
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