include Runtime/Launch/Resources/Version.h only where it matters

This commit is contained in:
Mamadou Babaei
2024-10-22 06:42:52 +02:00
parent 22210f05f0
commit 9b361f5ef9
6 changed files with 5 additions and 1 deletions
@@ -44,7 +44,6 @@
#include "Containers/UnrealString.h"
#include "Engine/SkeletalMesh.h"
#include "Math/Rotator.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
@@ -40,6 +40,7 @@
#include "HeadMountedDisplayTypes.h"
#include "Math/Quat.h"
#include "Math/Transform.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
@@ -44,6 +44,7 @@
#include "Math/Transform.h"
#include "Misc/AssertionMacros.h"
#include "ReferenceSkeleton.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
@@ -40,6 +40,7 @@
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "MotionControllerComponent.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/UniquePtr.h"
#include "SGSettings/SGWristTrackingSettings.h"