improve the sgusersettings implementation by introducing custom enum item and more accuracy

This commit is contained in:
Mamadou Babaei
2024-08-16 16:37:23 +02:00
parent 9e6e1f564c
commit 9db7fd3463
6 changed files with 138 additions and 140 deletions
@@ -37,11 +37,6 @@
#include "SenseGlove/GameFramework/SGGameUserSettings.h"
USGGameUserSettings* UGameUserSettingsKismetLibrary::GetInstance()
{
return USGGameUserSettings::GetInstance();
}
ESGEngineScalabilitySettings UGameUserSettingsKismetLibrary::GetEngineScalabilitySettings(
const USGGameUserSettings* GameUserSettings)
{
@@ -48,9 +48,6 @@ class SENSEGLOVEKISMET_API UGameUserSettingsKismetLibrary final : public USGBlue
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Game User Settings")
static USGGameUserSettings* GetInstance();
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Game User Settings")
static ESGEngineScalabilitySettings GetEngineScalabilitySettings(const USGGameUserSettings* GameUserSettings);