improve the sgusersettings implementation by introducing custom enum item and more accuracy
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@@ -37,11 +37,6 @@
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#include "SenseGlove/GameFramework/SGGameUserSettings.h"
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USGGameUserSettings* UGameUserSettingsKismetLibrary::GetInstance()
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{
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return USGGameUserSettings::GetInstance();
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}
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ESGEngineScalabilitySettings UGameUserSettingsKismetLibrary::GetEngineScalabilitySettings(
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const USGGameUserSettings* GameUserSettings)
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{
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@@ -48,9 +48,6 @@ class SENSEGLOVEKISMET_API UGameUserSettingsKismetLibrary final : public USGBlue
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Game User Settings")
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static USGGameUserSettings* GetInstance();
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UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Game User Settings")
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static ESGEngineScalabilitySettings GetEngineScalabilitySettings(const USGGameUserSettings* GameUserSettings);
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