fix other build issues with non-unity builds

This commit is contained in:
Mamadou Babaei
2024-03-22 20:59:52 +01:00
parent 8921c2676a
commit a1d820b688
5 changed files with 18 additions and 1 deletions
+2
View File
@@ -24,6 +24,8 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s
- Allow the C++ compiler the opportunity to perform RVO/NRVO if applicable.
- Fix the modules' order inside the .uplugin file.
- Fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer MVSC updates due to stricter implicit uint64 to int32 conversions.
- Fix a build issues inside FSGArrayUtils when performing non-Unity builds due to the missing <string> header.
- Fix other build issues in USGDevice, USGNovaGloveSensorData, FSGDeviceImpl, and FSGSenseGloveVarsImpl when performing non-Unity builds due to the missing relevant headers.
- Fix changelog formatting.
### Changed