From a30b4f1b0298111e729f18749b3f6ec3449b428e Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Fri, 7 Jun 2024 00:07:21 +0200 Subject: [PATCH] fix the blueprint category naming to adhere to the rest of the settings system --- .../Public/SGSettings/SGDebugGizmoSettings.h | 16 ++++++------ .../SGSettings/SGDebugVirtualHandSettings.h | 26 +++++++++---------- 2 files changed, 21 insertions(+), 21 deletions(-) diff --git a/Source/SenseGloveSettings/Public/SGSettings/SGDebugGizmoSettings.h b/Source/SenseGloveSettings/Public/SGSettings/SGDebugGizmoSettings.h index 0dcdbfab..85e4b910 100644 --- a/Source/SenseGloveSettings/Public/SGSettings/SGDebugGizmoSettings.h +++ b/Source/SenseGloveSettings/Public/SGSettings/SGDebugGizmoSettings.h @@ -45,28 +45,28 @@ struct SENSEGLOVESETTINGS_API FSGDebugGizmoSettings GENERATED_USTRUCT_BODY() public: - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") float Length; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") float Thickness; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") FColor XAxisColor; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") FColor YAxisColor; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") FColor ZAxisColor; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") uint8 bPersistentLines : 1; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") float LifeTimeModifier; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog") uint8 DepthPriority; public: diff --git a/Source/SenseGloveSettings/Public/SGSettings/SGDebugVirtualHandSettings.h b/Source/SenseGloveSettings/Public/SGSettings/SGDebugVirtualHandSettings.h index fa655ebb..e3c6cba0 100644 --- a/Source/SenseGloveSettings/Public/SGSettings/SGDebugVirtualHandSettings.h +++ b/Source/SenseGloveSettings/Public/SGSettings/SGDebugVirtualHandSettings.h @@ -47,64 +47,64 @@ struct SENSEGLOVESETTINGS_API FSGDebugVirtualHandSettings GENERATED_USTRUCT_BODY() public: - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings") + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg") uint8 bDrawDebugVirtualHand : 1; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand", EditConditionHides)) ESGDebugVirtualHandDrawingMode DrawingMode; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints", EditConditionHides)) FVector CubeExtent; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints", EditConditionHides)) FColor CubeColor; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints", EditConditionHides)) float CubeThickness; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) float GizmoLength; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) float GizmoThickness; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) FColor GizmoXAxisColor; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) FColor GizmoYAxisColor; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) FColor GizmoZAxisColor; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) uint8 bPersistentLines : 1; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) float LifeTimeModifier; - UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings", + UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg", meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides)) uint8 DepthPriority;