fix a bug inside USGVirtualHandComponent::PostEditChangeProperty() where the get member name check happens against the wrong class and member names
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@@ -326,8 +326,8 @@ void USGVirtualHandComponent::PostEditChangeProperty(FPropertyChangedEvent& Prop
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static const FName OverridePluginSettingsName{
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FImpl::ParseVirtualHandSettingsOverridesPropertyName(
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GET_MEMBER_NAME_CHECKED(FSGWristTrackingSettingsOverrides,
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FSGWristTrackingSettingsOverrides::bOverridePluginSettings))
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GET_MEMBER_NAME_CHECKED(FSGVirtualHandSettingsOverrides,
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FSGVirtualHandSettingsOverrides::bOverridePluginSettings))
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};
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if (PropertyName == RightName)
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