bump the senseglove libraries to libraries to v2.201.0-edef7655 and replace epic native toolchain v24 with v25
This commit is contained in:
@@ -5,6 +5,21 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Added support for Epic Native Toolchain `v25`, which will be shipped with the upcoming UE `5.6`.
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### Changed
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- Replaced Epic Native Toolchain `v24` support with Epic Native Toolchain `v25` due to the fact that now `v25` is the default Linux toolchain for UE `5.6`.
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- Bumped the SenseGlove libraries to `v2.201.0-edef7655`.
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### Removed
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- Dropped support for Epic Native Toolchain `v24`, which was last shipped with the preview release of UE `5.6`, but has been removed from the `5.6` branch on GitHub.
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## [2.5.0] - 2025-05-09
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## [2.5.0] - 2025-05-09
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This minor release primarily focuses on bringing Bluetooth Low Energy support to the SenseGlove Unreal Engine integration.
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This minor release primarily focuses on bringing Bluetooth Low Energy support to the SenseGlove Unreal Engine integration.
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@@ -929,4 +944,4 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
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### Added
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### Added
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- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
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- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
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@@ -221,7 +221,7 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryName = string.Format("lib{0}.a", LibraryName);
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_6_OR_LATER
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v24"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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#elif UE_5_3_OR_LATER
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@@ -240,7 +240,7 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryName = string.Format("lib{0}.a", LibraryName);
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_6_OR_LATER
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v24"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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#elif UE_5_3_OR_LATER
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@@ -349,7 +349,7 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryName = string.Format("lib{0}.a", LibraryName);
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_6_OR_LATER
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v24"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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#elif UE_5_3_OR_LATER
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@@ -368,7 +368,7 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryName = string.Format("lib{0}.a", LibraryName);
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_6_OR_LATER
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v24"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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#elif UE_5_3_OR_LATER
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@@ -113,7 +113,7 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryName = string.Format("lib{0}.a", LibraryName);
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_6_OR_LATER
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v24"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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#elif UE_5_3_OR_LATER
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@@ -132,7 +132,7 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryName = string.Format("lib{0}.a", LibraryName);
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_6_OR_LATER
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v24"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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#elif UE_5_3_OR_LATER
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