add a caution for bvalidateifdefaultclassesaresgcompliant
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@@ -9,3 +9,14 @@ The Initialization Settings section is designed to control how the SenseGlove Un
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If enabled, the plugin tries to check and validate whether the default for classes such as GameMode, GameInstance, etc. are indeed SenseGlove classes or SenseGlove-derived classes. If not, it attempts to set them. If you don't like this behavior for whatever reason, consider disabling this option.
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If enabled, the plugin tries to check and validate whether the default for classes such as GameMode, GameInstance, etc. are indeed SenseGlove classes or SenseGlove-derived classes. If not, it attempts to set them. If you don't like this behavior for whatever reason, consider disabling this option.
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By default, this option is disabled.
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By default, this option is disabled.
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> [!CAUTION]
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> Due to the current initialization mechanism, setting the default classes might
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> occasionally fail. Therefore, it's essential to verify that the default
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> classes have been correctly set. You can do this by checking the following
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> sections in the project settings:
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> - `Project Settings > Project > Maps & Modes > Default Modes > Default GameMode`
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> - `Project Settings > Project > Maps & Modes > Default Modes > Selected GameMode > Default Pawn Class`
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> - `Project Settings > Project > Maps & Modes > Default Modes > Selected GameMode > Player Controller Class`
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> - `Project Settings > Project > Maps & Modes > Game Instance > Game Instance Class`
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> - `Project Settings > Engine > General Settings > Default Classes > Advanced > Game User Settings Class`
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