From a931a1c798cb6f66a1aa2b9a8afaa74e1d1c39e8 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Thu, 6 Jun 2024 15:58:11 +0200 Subject: [PATCH] update the changelog --- CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 263c3d39..9a52c319 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -25,6 +25,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track - Added USGWristTrackerComponent::OnWristDeviceVisualTypeChanged event in order to be able to notify other components/actors whenever the wrist-tracking device switches between hand tracking or motion controllers. - Added the SenseGloveDebugKismet module in order to allow drawing of debugging gizmos and virtual hands from Blueprint. - Added a new static Draw() method overload to DebugGizmo which allows passing an FQuat instead of a FRotator. +- Introduced the SGGameUserSettings for managing Engine Scalability Settings through the SenseGlove plugin. ### Fixed @@ -32,6 +33,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track ### Changed +- Now, the SenseGlove plugin checks for default SenseGlove-compliant GameMode, GameInstance, etc, at module initialization and tries to set to default, native SenseGlove classes, if any of those default classes are not a SenseGlove or a SenseGlove-derived class. - The SGSettings has been fully revamped with more customizations added and categorized in a different manner. - The SGSettings constructor visibility has been changed from public to private. - The SenseGlove libraries have been updated to v2.103.0-4a8bd81d.